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fishing.py
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from threading import Thread
import numpy as np
import cv2
import pyautogui
import random
import time
import os
import functions
import pytesseract
from PIL import Image
from functions import Image_count
from functions import image_Rec_clicker
from functions import screen_Image
from functions import release_drop_item
from functions import drop_item
from functions import Image_to_Text
from functions import random_breaks
from functions import invent_crop
from functions import Image_Rec_single
from functions import resizeImage
from functions import skill_lvl_up
from functions import spaces
from functions import random_combat
from functions import random_quests
from functions import random_skills
from functions import random_inventory
from functions import random_breaks
# from core import findWindow_runelite
global hwnd
global iflag
global icoord
iflag = False
global newTime_break
newTime_break = False
global timer
global timer_break
global ibreak
class bcolors:
OK = '\033[92m' #GREEN
WARNING = '\033[93m' #YELLOW
FAIL = '\033[91m' #RED
RESET = '\033[0m' #RESET COLOR
def random_break(start, c):
global newTime_break
startTime = time.time()
# 1200 = 20 minutes
a = random.randrange(0, 4)
if startTime - start > c:
options[a]()
newTime_break = True
def randomizer(timer_breaks, ibreaks):
global newTime_break
global timer_break
global ibreak
random_break(timer_breaks, ibreaks)
if newTime_break == True:
timer_break = timer()
ibreak = random.randrange(600, 2000)
newTime_break = False
# b = random.uniform(4, 5)
def timer():
startTime = time.time()
return startTime
def random_pause():
b = random.uniform(20, 250)
print('pausing for ' + str(b) + ' seconds')
time.sleep(b)
newTime_break = True
iflag = False
options = {0: random_inventory,
1: random_combat,
2: random_skills,
3: random_quests,
4: random_pause}
def drop_fish():
global actions
actions = "droping fish"
invent_crop()
drop_item()
image_Rec_clicker(r'prawn_fish.png', 'dropping item', 5, 5, 0.9, 'left', 10, False, False)
image_Rec_clicker(r'trout_fish.png', 'dropping item', 5, 5, 0.9, 'left', 10, False, False)
image_Rec_clicker(r'salmon_fish.png', 'dropping item', 5, 5, 0.9, 'left', 10, False, False)
image_Rec_clicker(r'lobster_fish.png', 'dropping item', 5, 5, 0.9, 'left', 10, False, False)
release_drop_item()
actions = "all fish dropped"
def pick_random_fishing_spot(type):
Image_Rec_single(type + '.png', 'picking fishing spot', 5, 5, 0.7, 'left', 10)
def timer_countdown():
global Run_Duration_hours
t_end = time.time() + (60 * 60 * Run_Duration_hours)
#print(t_end)
final = round((60 * 60 * Run_Duration_hours) / 1)
#print(final)
for i in range(final):
# the exact output you're looking for:
print(bcolors.OK + f'\r[%-10s] %d%%' % ('='*round((i/final)*10), round((i/final)*100)), f'time left: {(t_end - time.time())/60 :.2f} mins | coords: {coords} | status: {fishing_text} | fish: {fish_count} | clues: {clue_count} | {actions}', end='')
time.sleep(1)
def powerfisher(fish_type, Run_Duration_hours=6):
global ibreak, coords, fishing_text, time_left, powerlist, actions, t_end, fish_count, clue_count, invent_count
t_end = time.time() + (60 * 60 * Run_Duration_hours)
print('Will break in: %.2f' % (ibreak / 60) + ' minutes |', "Fish Type Selected:", fish_type)
t1 = Thread(target=timer_countdown)
t1.start()
while time.time() < t_end:
randomizer(timer_break, ibreak)
resizeImage()
fishing_text = Image_to_Text('thresh', 'textshot.png')
# print(fished)
if fishing_text.strip().lower() != 'fishing' and fishing_text.strip().lower() != 'fishinq' and fishing_text.strip().lower() != 'ishing' and fishing_text.strip().lower() != 'pishing':
random_breaks(0.2, 3)
pick_random_fishing_spot(fish_type)
random_breaks(5, 10)
if skill_lvl_up() != 0:
actions = 'level up'
random_breaks(0.2, 3)
pyautogui.press('space')
random_breaks(0.1, 3)
pyautogui.press('space')
a = random.randrange(0, 2)
# print(a)
spaces(a)
actions = 'none'
invent_crop()
fish_count = functions.invent_count(fish_type + '.png')
clue_count = Image_count(r'sea_puzzle.png')
invent = fish_count + clue_count
if fish_type == 'prawn_fish' or fish_type == 'lobster_fish':
z = 27
else:
z = 26
if invent > z - 2:
random_breaks(0.2, 0.7)
drop_fish()
random_breaks(0.2, 0.7)
pick_random_fishing_spot(fish_type)
coords = (0, 0)
actions = 'None'
fishing_text = 'Not Fishing'
time_left = 0
#-------------------------------
invent_count = 0
fish_type = 'prawn_fish'
fish_count = 0
clue_count = 0
#-------------------------------
if __name__ == "__main__":
time.sleep(2)
resizeImage()
x = random.randrange(100, 250)
y = random.randrange(400, 500)
pyautogui.click(x, y, button='right')
ibreak = random.randrange(300, 2000)
timer_break = timer()
# --------- CHANGE TO RUN FOR AMOUNT OF HOURS ----------------
Run_Duration_hours = 2
powerfisher(fish_type, Run_Duration_hours=Run_Duration_hours)