Open
Description
I am trying to see if I can migrate my ROS SMACH based sequencing engine to BehaviorTree.CPP.
However I don't find any concept of preemption here.
In SMACH I am using a lot of concurrent actions where an action A runs in parallel with action B and C. But A is the "master action" and B and C should maximum run as long as A.
So when A succeeds, I will preempt B and C, and they will stop their task with a preempted status. But the complete parallel task [A,B,C] will return succeeded.
If any of A,B or C fails, the parallel node should fail as always.
Can BehaviourTree.CPP support something like that?
How would I know if a preempt request was executed on a subtree or it just failed?