E++Net (pronounced eip net) for Unity is the Unity integration E++Net, a blazing-fast UDP-based networking library powered by ENet. Designed for performance, scalability, and ease of use, it takes the pain out of networking so you can focus on building your game -not fighting your network code.
🚀 FAST, REALLY FAST: Minimal allocations and built for high throughput
🎯 Easy to Use: Inherit from INetworkObject
and place attributes over methods or properties you would like to delegate to E++Net
🛡️ Secure: Server authoritative and ensures clients are on the right build of your app
📉 Low Bandwidth: Sends only what's necessary and uses bitpacking and algorithms to limit datagram sizes
🕹️ Full Unity Support: Buttery smooth physics, snapshotting, interpolation and extrapolation, lag compensation, and prediction included.