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Change version to 1.0.4
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CHANGES.md

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CHANGES
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dev
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---
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1.0.4
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Improvements:
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- Allow setting `maxSize` and `innerWidthMultiplier` from the translation layer. This was only possible to use with the "ES6 module" version of the library
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- Simplify lighting structs in shaders (#76)
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Documentation:
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- Move the documentation to this repository and make it more interative
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- Move the documentation to this repository and make it more interactive
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- Add more examples (#59)
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Bug fixes:
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- Allow non-axis-parallel coplanar polygons. Before mathics-threejs-backend could only handle coplanar polygons with all x, y, or z coordinates the same. Now it can handle all coplanar polygons without holes
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Internals:
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- Replace MeshStandardMaterial by a custom ShaderMaterial in polygons
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- Replace MeshStandardMaterial with a custom ShaderMaterial in polygons
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- Allow setting the port for the server (npm start-server [port])
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Bug fixes:
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- More intensive use of custom shader. Custom shaders are faster and more flexible
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- Split primitives.js into multiple files (#28). Thanks to @rocky for the idea
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- Replace `InstancedMesh` by the lower-level `InstancedBufferGeometry`
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- Replace `InstancedMesh` with the lower-level `InstancedBufferGeometry`

package.json

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{
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"name": "@mathicsorg/mathics-threejs-backend",
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"version": "1.0.3",
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"version": "1.0.4",
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"threejs_revision": 137,
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"description": "Mathics 3D Graphics backend using three.js",
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"source": "src/index.js",

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