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fix: unreal editor crash when changing lifecycle count
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Source/ActorInteractionPlugin/Private/Components/Interactable/ActorInteractableComponentBase.cpp

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@@ -2219,6 +2219,8 @@ void UActorInteractableComponentBase::ResetDefaults()
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void UActorInteractableComponentBase::PostEditChangeChainProperty(FPropertyChangedChainEvent& PropertyChangedEvent)
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{
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Super::PostEditChangeChainProperty(PropertyChangedEvent);
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const FName PropertyName = (PropertyChangedEvent.MemberProperty != nullptr) ? PropertyChangedEvent.GetPropertyName() : NAME_None;
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FString interactableName = GetName();

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