@@ -74,75 +74,75 @@ void UActorInteractableComponentBase::BeginPlay()
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// Interaction Events
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{
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- OnInteractableSelected. AddUniqueDynamic (this , &UActorInteractableComponentBase::OnInteractableSelectedEvent);
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- OnInteractorFound. AddUniqueDynamic (this , &UActorInteractableComponentBase::InteractorFound);
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- OnInteractorLost. AddUniqueDynamic (this , &UActorInteractableComponentBase::InteractorLost);
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-
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- OnInteractorOverlapped. AddUniqueDynamic (this , &UActorInteractableComponentBase::OnInteractableBeginOverlapEvent);
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- OnInteractorStopOverlap. AddUniqueDynamic (this , &UActorInteractableComponentBase::OnInteractableStopOverlapEvent);
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- OnInteractorTraced. AddUniqueDynamic (this , &UActorInteractableComponentBase::OnInteractableTraced);
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-
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- OnInteractionCompleted. AddUniqueDynamic (this , &UActorInteractableComponentBase::InteractionCompleted);
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- OnInteractionCycleCompleted. AddUniqueDynamic (this , &UActorInteractableComponentBase::InteractionCycleCompleted);
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- OnInteractionStarted. AddUniqueDynamic (this , &UActorInteractableComponentBase::InteractionStarted);
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- OnInteractionStopped. AddUniqueDynamic (this , &UActorInteractableComponentBase::InteractionStopped);
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- OnInteractionCanceled. AddUniqueDynamic (this , &UActorInteractableComponentBase::InteractionCanceled);
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- OnLifecycleCompleted. AddUniqueDynamic (this , &UActorInteractableComponentBase::InteractionLifecycleCompleted);
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- OnCooldownCompleted. AddUniqueDynamic (this , &UActorInteractableComponentBase::InteractionCooldownCompleted);
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+ OnInteractableSelected.AddUniqueDynamic (this , &UActorInteractableComponentBase::OnInteractableSelectedEvent);
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+ OnInteractorFound.AddUniqueDynamic (this , &UActorInteractableComponentBase::InteractorFound);
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+ OnInteractorLost.AddUniqueDynamic (this , &UActorInteractableComponentBase::InteractorLost);
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+
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+ OnInteractorOverlapped.AddUniqueDynamic (this , &UActorInteractableComponentBase::OnInteractableBeginOverlapEvent);
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+ OnInteractorStopOverlap.AddUniqueDynamic (this , &UActorInteractableComponentBase::OnInteractableStopOverlapEvent);
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+ OnInteractorTraced.AddUniqueDynamic (this , &UActorInteractableComponentBase::OnInteractableTraced);
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+
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+ OnInteractionCompleted.AddUniqueDynamic (this , &UActorInteractableComponentBase::InteractionCompleted);
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+ OnInteractionCycleCompleted.AddUniqueDynamic (this , &UActorInteractableComponentBase::InteractionCycleCompleted);
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+ OnInteractionStarted.AddUniqueDynamic (this , &UActorInteractableComponentBase::InteractionStarted);
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+ OnInteractionStopped.AddUniqueDynamic (this , &UActorInteractableComponentBase::InteractionStopped);
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+ OnInteractionCanceled.AddUniqueDynamic (this , &UActorInteractableComponentBase::InteractionCanceled);
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+ OnLifecycleCompleted.AddUniqueDynamic (this , &UActorInteractableComponentBase::InteractionLifecycleCompleted);
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+ OnCooldownCompleted.AddUniqueDynamic (this , &UActorInteractableComponentBase::InteractionCooldownCompleted);
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}
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// Attributes Events
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{
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- OnInteractableDependencyChanged. AddUniqueDynamic (this , &UActorInteractableComponentBase::OnInteractableDependencyChangedEvent);
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- OnInteractableAutoSetupChanged. AddUniqueDynamic (this , &UActorInteractableComponentBase::OnInteractableAutoSetupChangedEvent);
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- OnInteractableWeightChanged. AddUniqueDynamic (this , &UActorInteractableComponentBase::OnInteractableWeightChangedEvent);
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- OnInteractableStateChanged. AddUniqueDynamic (this , &UActorInteractableComponentBase::OnInteractableStateChangedEvent);
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- OnInteractableOwnerChanged. AddUniqueDynamic (this , &UActorInteractableComponentBase::OnInteractableOwnerChangedEvent);
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- OnInteractableCollisionChannelChanged. AddUniqueDynamic (this , &UActorInteractableComponentBase::OnInteractableCollisionChannelChangedEvent);
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- OnLifecycleModeChanged. AddUniqueDynamic (this , &UActorInteractableComponentBase::OnLifecycleModeChangedEvent);
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- OnLifecycleCountChanged. AddUniqueDynamic (this , &UActorInteractableComponentBase::OnLifecycleCountChangedEvent);
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- OnCooldownPeriodChanged. AddUniqueDynamic (this , &UActorInteractableComponentBase::OnCooldownPeriodChangedEvent);
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- OnInteractorChanged. AddUniqueDynamic (this , &UActorInteractableComponentBase::OnInteractorChangedEvent);
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+ OnInteractableDependencyChanged.AddUniqueDynamic (this , &UActorInteractableComponentBase::OnInteractableDependencyChangedEvent);
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+ OnInteractableAutoSetupChanged.AddUniqueDynamic (this , &UActorInteractableComponentBase::OnInteractableAutoSetupChangedEvent);
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+ OnInteractableWeightChanged.AddUniqueDynamic (this , &UActorInteractableComponentBase::OnInteractableWeightChangedEvent);
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+ OnInteractableStateChanged.AddUniqueDynamic (this , &UActorInteractableComponentBase::OnInteractableStateChangedEvent);
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+ OnInteractableOwnerChanged.AddUniqueDynamic (this , &UActorInteractableComponentBase::OnInteractableOwnerChangedEvent);
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+ OnInteractableCollisionChannelChanged.AddUniqueDynamic (this , &UActorInteractableComponentBase::OnInteractableCollisionChannelChangedEvent);
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+ OnLifecycleModeChanged.AddUniqueDynamic (this , &UActorInteractableComponentBase::OnLifecycleModeChangedEvent);
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+ OnLifecycleCountChanged.AddUniqueDynamic (this , &UActorInteractableComponentBase::OnLifecycleCountChangedEvent);
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+ OnCooldownPeriodChanged.AddUniqueDynamic (this , &UActorInteractableComponentBase::OnCooldownPeriodChangedEvent);
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+ OnInteractorChanged.AddUniqueDynamic (this , &UActorInteractableComponentBase::OnInteractorChangedEvent);
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}
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// Ignored Classes Events
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{
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- OnIgnoredInteractorClassAdded. AddUniqueDynamic (this , &UActorInteractableComponentBase::OnIgnoredClassAdded);
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- OnIgnoredInteractorClassRemoved. AddUniqueDynamic (this , &UActorInteractableComponentBase::OnIgnoredClassRemoved);
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+ OnIgnoredInteractorClassAdded.AddUniqueDynamic (this , &UActorInteractableComponentBase::OnIgnoredClassAdded);
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+ OnIgnoredInteractorClassRemoved.AddUniqueDynamic (this , &UActorInteractableComponentBase::OnIgnoredClassRemoved);
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}
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// Highlight Events
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{
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- OnHighlightableComponentAdded. AddUniqueDynamic (this , &UActorInteractableComponentBase::OnHighlightableComponentAddedEvent);
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- OnHighlightableComponentRemoved. AddUniqueDynamic (this , &UActorInteractableComponentBase::OnHighlightableComponentRemovedEvent);
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+ OnHighlightableComponentAdded.AddUniqueDynamic (this , &UActorInteractableComponentBase::OnHighlightableComponentAddedEvent);
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+ OnHighlightableComponentRemoved.AddUniqueDynamic (this , &UActorInteractableComponentBase::OnHighlightableComponentRemovedEvent);
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}
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// Collision Events
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{
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- OnCollisionComponentAdded. AddUniqueDynamic (this , &UActorInteractableComponentBase::OnCollisionComponentAddedEvent);
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- OnCollisionComponentRemoved. AddUniqueDynamic (this , &UActorInteractableComponentBase::OnCollisionComponentRemovedEvent);
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+ OnCollisionComponentAdded.AddUniqueDynamic (this , &UActorInteractableComponentBase::OnCollisionComponentAddedEvent);
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+ OnCollisionComponentRemoved.AddUniqueDynamic (this , &UActorInteractableComponentBase::OnCollisionComponentRemovedEvent);
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}
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// Widget
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{
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- OnWidgetUpdated. AddUniqueDynamic (this , &UActorInteractableComponentBase::OnWidgetUpdatedEvent);
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+ OnWidgetUpdated.AddUniqueDynamic (this , &UActorInteractableComponentBase::OnWidgetUpdatedEvent);
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}
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// Highlight
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{
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- OnHighlightTypeChanged. AddUniqueDynamic (this , &UActorInteractableComponentBase::OnHighlightTypeChangedEvent);
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- OnHighlightMaterialChanged. AddUniqueDynamic (this , &UActorInteractableComponentBase::OnHighlightMaterialChangedEvent);
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+ OnHighlightTypeChanged.AddUniqueDynamic (this , &UActorInteractableComponentBase::OnHighlightTypeChangedEvent);
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+ OnHighlightMaterialChanged.AddUniqueDynamic (this , &UActorInteractableComponentBase::OnHighlightMaterialChangedEvent);
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}
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// Dependency
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{
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- InteractableDependencyStarted. AddUniqueDynamic (this , &UActorInteractableComponentBase::InteractableDependencyStartedCallback);
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- InteractableDependencyStopped. AddUniqueDynamic (this , &UActorInteractableComponentBase::InteractableDependencyStoppedCallback);
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+ InteractableDependencyStarted.AddUniqueDynamic (this , &UActorInteractableComponentBase::InteractableDependencyStartedCallback);
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+ InteractableDependencyStopped.AddUniqueDynamic (this , &UActorInteractableComponentBase::InteractableDependencyStoppedCallback);
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}
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// Activation
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{
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- OnComponentActivated. AddUniqueDynamic (this , &UActorInteractableComponentBase::InteractableComponentActivated);
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+ OnComponentActivated.AddUniqueDynamic (this , &UActorInteractableComponentBase::InteractableComponentActivated);
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}
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// Bind Changing Input Devices
@@ -158,7 +158,7 @@ void UActorInteractableComponentBase::BeginPlay()
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}
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}
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- OnInteractionDeviceChanged. AddUniqueDynamic (this , &UActorInteractableComponentBase::OnInputDeviceChanged);
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+ OnInteractionDeviceChanged.AddUniqueDynamic (this , &UActorInteractableComponentBase::OnInputDeviceChanged);
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}
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RemainingLifecycleCount = LifecycleCount;
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