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[Runtime Bug]: FOV changes breaks remix #824

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@Trekkie-ship-it

Description

@Trekkie-ship-it

Describe the bug

In Star Trek Bridge Commander when in a battle the FOV for the view screen changes from the rest of the bridge which breaks raytracing.

How do you reproduce the bug?

Prior to battle
Image

During a battle raytracing is disabled when view screen comes into view it changes the fov, once the view screen is offscreen raytracing resumes.
Image

What is the expected behavior?

The runtime should continue applying raytracing during fov changes.

Version

1.0.0

Logs

No response

Crash dumps

dxwrapper-stbc.log
bridge32.log
remix-dxvk.log
bridge64.log

Media

Pre Battle
https://github.com/user-attachments/assets/3077b130-04b7-494b-a16c-6851708bfdda

During battle
https://github.com/user-attachments/assets/2922c8df-462a-4418-9288-04ffa6f6af2a

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    bugSomething isn't workingruntimeRTX Remix runtimetriage

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