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| 1 | +{ |
| 2 | + This file is part of: |
| 3 | +
|
| 4 | + SDL3 for Pascal |
| 5 | + (https://github.com/PascalGameDevelopment/SDL3-for-Pascal) |
| 6 | + SPDX-License-Identifier: Zlib |
| 7 | +} |
| 8 | + |
| 9 | +{ Test SDL3_image routines } |
| 10 | + |
| 11 | +program testsdl3imageunit; |
| 12 | + |
| 13 | +uses |
| 14 | + SDL3, SDL3_image; |
| 15 | + |
| 16 | +var |
| 17 | + Window: PSDL_Window = nil; |
| 18 | + Renderer: PSDL_Renderer = nil; |
| 19 | + ImageSurface: PSDL_Surface = nil; |
| 20 | + ImageTexture: PSDL_Texture = nil; |
| 21 | + |
| 22 | +procedure RenderImage(file_:PChar); |
| 23 | +begin |
| 24 | + ImageSurface := IMG_Load(file_); |
| 25 | + ImageTexture := SDL_CreateTextureFromSurface(Renderer, ImageSurface); |
| 26 | + SDL_RenderClear(Renderer); |
| 27 | + SDL_RenderTexture(Renderer, ImageTexture, nil, nil); |
| 28 | + SDL_RenderPresent(Renderer); |
| 29 | + SDL_Delay(1000); |
| 30 | + SDL_RenderClear(Renderer); |
| 31 | + SDL_DestroyTexture(ImageTexture); |
| 32 | + SDL_DestroySurface(ImageSurface); |
| 33 | +end; |
| 34 | + |
| 35 | +begin |
| 36 | + |
| 37 | + SDL_Log('Linked SDL3_image version: %d',[IMG_Version]); |
| 38 | + |
| 39 | + if not SDL_Init(SDL_INIT_VIDEO) then |
| 40 | + begin |
| 41 | + SDL_Log('Couldn''t initialize SDL: %s', [SDL_GetError]); |
| 42 | + Exit; |
| 43 | + end; |
| 44 | + |
| 45 | + if not SDL_CreateWindowAndRenderer('Images', 640, 480, 0, @Window, @Renderer) then |
| 46 | + begin |
| 47 | + SDL_Log('Couldn''t create window/renderer: %s', [SDL_GetError]); |
| 48 | + Exit; |
| 49 | + end; |
| 50 | + |
| 51 | + RenderImage('sample.bmp'); |
| 52 | + RenderImage('sample.png'); |
| 53 | + RenderImage('sample.jpg'); |
| 54 | + |
| 55 | + SDL_Quit(); |
| 56 | + |
| 57 | +end. |
| 58 | + |
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