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Tests should be created for all current + future async effects ensuring that local variables function properly before and after their execution. For example:
test "teleport local variable persistence":
set {localTest::EffTeleport} to random uuid
set {_local} to {localTest::EffTeleport}
spawn a creeper
teleport last spawned entity to spawn of (world of last spawned entity)
assert {_local} is {localTest::EffTeleport} with "local variable does not match (%{_local}% != %{localTest::EffTeleport}%)"
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Feature request, an issue about something that could be improved, or a PR improving something.An issue that would be good for a first-time contributor to make a PR for"Nice to have" updates that are not required (tiny low impact bug fixes or QoL enhancements).For issues/PRs related to the Skript unit testing system.Related to variables and/or storing them.