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Copy pathKaiPanFuZhu Mod.csproj
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KaiPanFuZhu Mod.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<RootNamespace>KaiPanFuZhu Mod</RootNamespace>
<AssemblyName>KaiPanFuZhu Mod</AssemblyName>
<TargetFramework>net48</TargetFramework>
<DefineConstants>KaiPanFuZhu Mod</DefineConstants>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<ImplicitUsings>disable</ImplicitUsings>
<Nullable>disable</Nullable>
<LangVersion>11</LangVersion>
<OutputType>Library</OutputType>
</PropertyGroup>
<ItemGroup>
<Content Include=".gitignore"/>
<Content Include="default_config.json"/>
<Content Include="Locales\cz.json"/>
<Content Include="Locales\en.json"/>
<Content Include="mod.json"/>
</ItemGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>..\..\worldbox_Data\StreamingAssets\mods\NML\Assembly-CSharp-Publicized.dll</HintPath>
</Reference>
<Reference Include="NeoModLoader">
<HintPath>..\..\worldbox_Data\StreamingAssets\mods\NeoModLoader_memload.dll</HintPath>
</Reference>
<Reference Include="System.Data.SQLite">
<HintPath>Assemblies\System.Data.SQLite.dll</HintPath>
</Reference>
<Reference Include="System.Data.SQLite.EF6">
<HintPath>Assemblies\System.Data.SQLite.EF6.dll</HintPath>
</Reference>
<Reference Include="System.Data.SQLite.Linq">
<HintPath>Assemblies\System.Data.SQLite.Linq.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>..\..\worldbox_Data\StreamingAssets\mods\NML\Assemblies\0Harmony.dll</HintPath>
</Reference>
<Reference Include="C5">
<HintPath>..\..\worldbox_Data\Managed\C5.dll</HintPath>
</Reference>
<Reference Include="DOTween">
<HintPath>..\..\worldbox_Data\Managed\DOTween.dll</HintPath>
</Reference>
<Reference Include="Ionic.Zlib.CF">
<HintPath>..\..\worldbox_Data\Managed\Ionic.Zlib.CF.dll</HintPath>
</Reference>
<Reference Include="NeoModLoader">
<HintPath>..\..\worldbox_Data\StreamingAssets\mods\NeoModLoader.dll</HintPath>
</Reference>
<Reference Include="Newtonsoft.Json">
<HintPath>..\..\worldbox_Data\Managed\Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="Purchasing.Common">
<HintPath>..\..\worldbox_Data\Managed\Purchasing.Common.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>..\..\worldbox_Data\Managed\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AssetBundleModule">
<HintPath>..\..\worldbox_Data\Managed\UnityEngine.AssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AudioModule">
<HintPath>..\..\worldbox_Data\Managed\UnityEngine.AudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>..\..\worldbox_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GridModule">
<HintPath>..\..\worldbox_Data\Managed\UnityEngine.GridModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ImageConversionModule">
<HintPath>..\..\worldbox_Data\Managed\UnityEngine.ImageConversionModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.JSONSerializeModule">
<HintPath>..\..\worldbox_Data\Managed\UnityEngine.JSONSerializeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.LocalizationModule">
<HintPath>..\..\worldbox_Data\Managed\UnityEngine.LocalizationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Physics2DModule">
<HintPath>..\..\worldbox_Data\Managed\UnityEngine.Physics2DModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Purchasing">
<HintPath>..\..\worldbox_Data\Managed\UnityEngine.Purchasing.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SpriteMaskModule">
<HintPath>..\..\worldbox_Data\Managed\UnityEngine.SpriteMaskModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.StreamingModule">
<HintPath>..\..\worldbox_Data\Managed\UnityEngine.StreamingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextCoreModule">
<HintPath>..\..\worldbox_Data\Managed\UnityEngine.TextCoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>..\..\worldbox_Data\Managed\UnityEngine.TextRenderingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TilemapModule">
<HintPath>..\..\worldbox_Data\Managed\UnityEngine.TilemapModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>..\..\worldbox_Data\Managed\UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>..\..\worldbox_Data\Managed\UnityEngine.UIModule.dll</HintPath>
</Reference>
</ItemGroup>
<!-- Optional Dependencies Reference -->
<!-- 软依赖引用 -->
<!--
<ItemGroup>
<Reference Include="Chinese_Name">
<HintPath>..\..\worldbox_Data\StreamingAssets\mods\NML\CompiledMods\一米_中文名.dll</HintPath>
</Reference>
</ItemGroup>
-->
<ItemGroup>
<Folder Include="additional_resources\word_libraries\"/>
</ItemGroup>
</Project>