Skip to content

Document why MAX_JOINTS and MAX_MORPH_WEIGHTS are set #15974

Open
@alice-i-cecile

Description

@alice-i-cecile

This values are used to allocate buffers. Their maximum sizes depend on the GPU/platform, the current values are the ones guaranteed to work everywhere.
To allow bigger values, you would have to check against the limits of the GPU at runtime, which would mean not using consts anymore.

Originally posted by @mockersf in #15972 (review)

Metadata

Metadata

Assignees

No one assigned

    Labels

    A-AnimationMake things move and change over timeA-glTFRelated to the glTF 3D scene/model formatC-DocsAn addition or correction to our documentationD-TrivialNice and easy! A great choice to get started with BevyS-Ready-For-ImplementationThis issue is ready for an implementation PR. Go for it!

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions