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GPU Animation and Vertex Animation #17964

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@w2moon

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@w2moon

What problem does this solve or what need does it fill?

To achieve a battlefield effect with tens of thousands of soldiers fighting, similar to Warhammer 3.

Bevy is an ECS game engine that can naturally support hundreds of thousands of entities, but when it comes to 3D skeletal animations, it only supports a few thousand. If GPU animation is supported, it could simultaneously handle tens of thousands of skeletal animations.

What solution would you like?

To achieve functionality similar to that of https://github.com/piti6/UnityGpuInstancedAnimation and https://github.com/mkrebser/GPUInstance, https://github.com/antzGames/Godot_Vertex_Animation_Textures_Plugin

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    A-AnimationMake things move and change over timeC-FeatureA new feature, making something new possibleD-ComplexQuite challenging from either a design or technical perspective. Ask for help!S-Needs-DesignThis issue requires design work to think about how it would best be accomplishedX-UncontroversialThis work is generally agreed upon

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