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Issues list

Expose LogDiagnosticsState C-Feature A new feature, making something new possible S-Needs-Triage This issue needs to be labelled
#19175 opened May 11, 2025 by benfrankel
Expose the current monitor a window is on A-Windowing Platform-agnostic interface layer to run your app in C-Feature A new feature, making something new possible S-Needs-Design This issue requires design work to think about how it would best be accomplished X-Uncontroversial This work is generally agreed upon
#19169 opened May 10, 2025 by benfrankel
Extract common UI shader code from ui.wgsl for reuse in custom materials A-Rendering Drawing game state to the screen A-UI Graphical user interfaces, styles, layouts, and widgets C-Feature A new feature, making something new possible C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes
#19165 opened May 10, 2025 by djeedai
Fragmenting value components A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide M-Needs-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged X-Controversial There is active debate or serious implications around merging this PR
#19153 opened May 9, 2025 by eugineerd Loading…
6 tasks
Have System::run_unsafe return Result. A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes D-Unsafe Touches with unsafe code in some way S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#19145 opened May 9, 2025 by chescock Loading…
Use embedded_asset to load PBR shaders A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#19137 opened May 9, 2025 by atlv24 Loading…
Support fields with bundle effects in Bundle derive macro A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible D-Macros Code that generates Rust code D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it! X-Uncontroversial This work is generally agreed upon
#19136 opened May 9, 2025 by nfagerlund
bevy_reflect: select_type macro A-Reflection Runtime information about types C-Feature A new feature, making something new possible C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Macros Code that generates Rust code D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#19135 opened May 9, 2025 by MrGVSV Loading…
Rename Condition into SystemCondition C-Feature A new feature, making something new possible C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Trivial Nice and easy! A great choice to get started with Bevy M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#19120 opened May 7, 2025 by Shatur
Naive clipboard support A-Editor Graphical tools to make Bevy games A-UI Graphical user interfaces, styles, layouts, and widgets A-Utils Utility functions and types C-Feature A new feature, making something new possible S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Controversial There is active debate or serious implications around merging this PR
#19106 opened May 6, 2025 by ickshonpe Loading…
Support KHR_texture_basisu in bevy_gltf A-glTF Related to the glTF 3D scene/model format C-Feature A new feature, making something new possible
#19104 opened May 6, 2025 by jf908
Add state-driven entity disabling using a EnabledInState component A-States App-level states machines C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it! X-Uncontroversial This work is generally agreed upon
#19087 opened May 6, 2025 by alice-i-cecile 0.17
Re-add an ArchetypeComponentId parallel schedule executor A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Blocked This cannot move forward until something else changes
#19084 opened May 5, 2025 by alice-i-cecile
Feature: a way to scale a Primitive2d/Primitive3d shape directly A-Gizmos Visual editor and debug gizmos A-Math Fundamental domain-agnostic mathematical operations C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Design This issue requires design work to think about how it would best be accomplished
#19082 opened May 5, 2025 by laundmo
Environment Map Filtering GPU pipeline A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible D-Complex Quite challenging from either a design or technical perspective. Ask for help! M-Needs-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#19076 opened May 5, 2025 by mate-h Loading… 0.17
Bare Minimum no_std support for bevy_asset A-Assets Load files from disk to use for things like images, models, and sounds C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes M-Needs-Release-Note Work that should be called out in the blog due to impact O-Embedded Weird hardware and no_std platforms S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#19070 opened May 5, 2025 by bushrat011899 Loading…
Support normal maps when no tangents exist A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#19069 opened May 5, 2025 by janhohenheim
Initial raytraced lighting progress (bevy_solari) A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible D-Complex Quite challenging from either a design or technical perspective. Ask for help! M-Needs-Release-Note Work that should be called out in the blog due to impact X-Controversial There is active debate or serious implications around merging this PR
#19058 opened May 4, 2025 by JMS55 Loading… 0.17
Allow entities to be added to a relationship using the new spawn api (remade) A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged X-Contentious There are nontrivial implications that should be thought through
#19046 opened May 3, 2025 by Freyja-moth Loading… 0.17
Track multiple Relationship types on a single RelationshipTarget component A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible S-Needs-Design This issue requires design work to think about how it would best be accomplished X-Controversial There is active debate or serious implications around merging this PR
#19045 opened May 3, 2025 by Freyja-moth
Procedural Atmosphere PBR integration A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible D-Complex Quite challenging from either a design or technical perspective. Ask for help! M-Needs-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#19037 opened May 2, 2025 by mate-h Loading…
7 tasks
0.17
Add support for OpenType features in text (e.g. ligatures, smallcaps) A-Text Rendering and layout for characters C-Feature A new feature, making something new possible D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#19020 opened May 1, 2025 by hansler Loading…
There is no viable alternative to HierarchyEvent A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible P-Regression Functionality that used to work but no longer does. Add a test for this! S-Needs-Design This issue requires design work to think about how it would best be accomplished
#19019 opened May 1, 2025 by Zeenobit
Add a first query filter A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible S-Nominated-To-Close A triage team member thinks this PR or issue should be closed out.
#18999 opened Apr 30, 2025 by Freyja-moth
Tracking Issue: no_std for bevy_asset A-Assets Load files from disk to use for things like images, models, and sounds C-Feature A new feature, making something new possible D-Complex Quite challenging from either a design or technical perspective. Ask for help! O-Embedded Weird hardware and no_std platforms S-Needs-Design This issue requires design work to think about how it would best be accomplished
#18978 opened Apr 29, 2025 by bushrat011899
9 tasks
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