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Expose A new feature, making something new possible
S-Needs-Triage
This issue needs to be labelled
LogDiagnosticsState
C-Feature
#19175
opened May 11, 2025 by
benfrankel
Expose the current monitor a window is on
A-Windowing
Platform-agnostic interface layer to run your app in
C-Feature
A new feature, making something new possible
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
X-Uncontroversial
This work is generally agreed upon
#19169
opened May 10, 2025 by
benfrankel
Extract common UI shader code from Drawing game state to the screen
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Feature
A new feature, making something new possible
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
ui.wgsl
for reuse in custom materials
A-Rendering
#19165
opened May 10, 2025 by
djeedai
Fragmenting value components
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
M-Needs-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
X-Controversial
There is active debate or serious implications around merging this PR
#19153
opened May 9, 2025 by
eugineerd
Loading…
6 tasks
Have Entities, components, systems, and events
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
D-Unsafe
Touches with unsafe code in some way
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
System::run_unsafe
return Result
.
A-ECS
#19145
opened May 9, 2025 by
chescock
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Use embedded_asset to load PBR shaders
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#19137
opened May 9, 2025 by
atlv24
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Support fields with bundle effects in Entities, components, systems, and events
C-Feature
A new feature, making something new possible
D-Macros
Code that generates Rust code
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
X-Uncontroversial
This work is generally agreed upon
Bundle
derive macro
A-ECS
#19136
opened May 9, 2025 by
nfagerlund
bevy_reflect: Runtime information about types
C-Feature
A new feature, making something new possible
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Macros
Code that generates Rust code
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
select_type
macro
A-Reflection
#19135
opened May 9, 2025 by
MrGVSV
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Rename A new feature, making something new possible
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Trivial
Nice and easy! A great choice to get started with Bevy
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
Condition
into SystemCondition
C-Feature
#19120
opened May 7, 2025 by
Shatur
Naive clipboard support
A-Editor
Graphical tools to make Bevy games
A-UI
Graphical user interfaces, styles, layouts, and widgets
A-Utils
Utility functions and types
C-Feature
A new feature, making something new possible
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Controversial
There is active debate or serious implications around merging this PR
#19106
opened May 6, 2025 by
ickshonpe
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Support Related to the glTF 3D scene/model format
C-Feature
A new feature, making something new possible
KHR_texture_basisu
in bevy_gltf
A-glTF
#19104
opened May 6, 2025 by
jf908
Add state-driven entity disabling using a App-level states machines
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
X-Uncontroversial
This work is generally agreed upon
EnabledInState
component
A-States
Re-add an Entities, components, systems, and events
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Blocked
This cannot move forward until something else changes
ArchetypeComponentId
parallel schedule executor
A-ECS
#19084
opened May 5, 2025 by
alice-i-cecile
Feature: a way to scale a Primitive2d/Primitive3d shape directly
A-Gizmos
Visual editor and debug gizmos
A-Math
Fundamental domain-agnostic mathematical operations
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
#19082
opened May 5, 2025 by
laundmo
Environment Map Filtering GPU pipeline
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
M-Needs-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Bare Minimum Load files from disk to use for things like images, models, and sounds
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
M-Needs-Release-Note
Work that should be called out in the blog due to impact
O-Embedded
Weird hardware and no_std platforms
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Contentious
There are nontrivial implications that should be thought through
no_std
support for bevy_asset
A-Assets
#19070
opened May 5, 2025 by
bushrat011899
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Support normal maps when no tangents exist
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
#19069
opened May 5, 2025 by
janhohenheim
Initial raytraced lighting progress (bevy_solari)
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
M-Needs-Release-Note
Work that should be called out in the blog due to impact
X-Controversial
There is active debate or serious implications around merging this PR
Allow entities to be added to a relationship using the new spawn api (remade)
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
X-Contentious
There are nontrivial implications that should be thought through
Track multiple Entities, components, systems, and events
C-Feature
A new feature, making something new possible
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
X-Controversial
There is active debate or serious implications around merging this PR
Relationship
types on a single RelationshipTarget
component
A-ECS
#19045
opened May 3, 2025 by
Freyja-moth
Procedural Atmosphere PBR integration
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
M-Needs-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Contentious
There are nontrivial implications that should be thought through
Add support for OpenType features in text (e.g. ligatures, smallcaps)
A-Text
Rendering and layout for characters
C-Feature
A new feature, making something new possible
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#19020
opened May 1, 2025 by
hansler
Loading…
There is no viable alternative to Entities, components, systems, and events
C-Feature
A new feature, making something new possible
P-Regression
Functionality that used to work but no longer does. Add a test for this!
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
HierarchyEvent
A-ECS
#19019
opened May 1, 2025 by
Zeenobit
Add a first query filter
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
S-Nominated-To-Close
A triage team member thinks this PR or issue should be closed out.
#18999
opened Apr 30, 2025 by
Freyja-moth
Tracking Issue: Load files from disk to use for things like images, models, and sounds
C-Feature
A new feature, making something new possible
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
O-Embedded
Weird hardware and no_std platforms
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
no_std
for bevy_asset
A-Assets
#18978
opened Apr 29, 2025 by
bushrat011899
9 tasks
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