Skip to content

Issues: bevyengine/bevy

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Author
Filter by author
Loading
Label
Filter by label
Loading
Use alt + click/return to exclude labels
or + click/return for logical OR
Projects
Filter by project
Loading
Milestones
Filter by milestone
Loading
Assignee
Filter by who’s assigned
Assigned to nobody Loading
Sort

Issues list

Support hotpatching systems A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Complex Quite challenging from either a design or technical perspective. Ask for help! D-Unsafe Touches with unsafe code in some way S-Needs-Design This issue requires design work to think about how it would best be accomplished X-Blessed Has a large architectural impact or tradeoffs, but the design has been endorsed by decision makers
#19296 opened May 19, 2025 by janhohenheim
Isometric Support A-Cross-Cutting Impacts the entire engine C-Feature A new feature, making something new possible D-Complex Quite challenging from either a design or technical perspective. Ask for help!
#19247 opened May 16, 2025 by dcd894
System param config A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible D-Complex Quite challenging from either a design or technical perspective. Ask for help! S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#19208 opened May 14, 2025 by PixelDust22 Loading…
Rethink query / system access system to better account for Allows query filter A-ECS Entities, components, systems, and events C-Code-Quality A section of code that is hard to understand or change D-Complex Quite challenging from either a design or technical perspective. Ask for help! S-Needs-Design This issue requires design work to think about how it would best be accomplished
#19086 opened May 5, 2025 by alice-i-cecile
Type system should prevent the use of exclusive systems as observers A-ECS Entities, components, systems, and events C-Code-Quality A section of code that is hard to understand or change D-Complex Quite challenging from either a design or technical perspective. Ask for help! S-Needs-Design This issue requires design work to think about how it would best be accomplished
#19080 opened May 5, 2025 by alice-i-cecile
Environment Map Filtering GPU pipeline A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible D-Complex Quite challenging from either a design or technical perspective. Ask for help! M-Needs-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#19076 opened May 5, 2025 by mate-h Loading… 0.17
Initial raytraced lighting progress (bevy_solari) A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible D-Complex Quite challenging from either a design or technical perspective. Ask for help! M-Needs-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Controversial There is active debate or serious implications around merging this PR
#19058 opened May 4, 2025 by JMS55 Loading… 0.17
Procedural Atmosphere PBR integration A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible D-Complex Quite challenging from either a design or technical perspective. Ask for help! M-Needs-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#19037 opened May 2, 2025 by mate-h Loading…
7 tasks
0.17
Tracking Issue: no_std for bevy_asset A-Assets Load files from disk to use for things like images, models, and sounds C-Feature A new feature, making something new possible D-Complex Quite challenging from either a design or technical perspective. Ask for help! O-Embedded Weird hardware and no_std platforms S-Needs-Design This issue requires design work to think about how it would best be accomplished
#18978 opened Apr 29, 2025 by bushrat011899
9 tasks
Bevy does not distinguish between "has a component" access and "read" access, leading to OnRemove + Has system param incompatibility A-ECS Entities, components, systems, and events C-Bug An unexpected or incorrect behavior D-Complex Quite challenging from either a design or technical perspective. Ask for help! S-Needs-Design This issue requires design work to think about how it would best be accomplished
#18964 opened Apr 28, 2025 by tnthung
Queries as entities A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible D-Complex Quite challenging from either a design or technical perspective. Ask for help! S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged X-Controversial There is active debate or serious implications around merging this PR
#18860 opened Apr 16, 2025 by notmd Loading… 0.17
Scoped EntityRef/Mut 🔬 A-ECS Entities, components, systems, and events C-Code-Quality A section of code that is hard to understand or change D-Complex Quite challenging from either a design or technical perspective. Ask for help! D-Unsafe Touches with unsafe code in some way M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged X-Blessed Has a large architectural impact or tradeoffs, but the design has been endorsed by decision makers
#18820 opened Apr 12, 2025 by ItsDoot Loading… 0.17
Eager system parameter validation causes issues with combinator and piped systems A-ECS Entities, components, systems, and events D-Complex Quite challenging from either a design or technical perspective. Ask for help! S-Needs-Design-Doc This issue or PR is particularly complex, and needs an approved design doc before it can be merged X-Controversial There is active debate or serious implications around merging this PR
#18796 opened Apr 10, 2025 by alice-i-cecile
Split prepare_windows span to communicate when we're waiting for vsync A-Diagnostics Logging, crash handling, error reporting and performance analysis A-Rendering Drawing game state to the screen C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Complex Quite challenging from either a design or technical perspective. Ask for help! S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it! X-Uncontroversial This work is generally agreed upon
#18724 opened Apr 5, 2025 by alice-i-cecile
bevy_ui_render crate A-Rendering Drawing game state to the screen A-UI Graphical user interfaces, styles, layouts, and widgets D-Complex Quite challenging from either a design or technical perspective. Ask for help! M-Deliberate-Rendering-Change An intentional change to how tests and examples are rendered M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide M-Needs-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#18703 opened Apr 3, 2025 by ickshonpe Loading…
Accelerate wave-style spawning with the use of entity tombstoning A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible D-Complex Quite challenging from either a design or technical perspective. Ask for help! S-Needs-Benchmarking This set of changes needs performance benchmarking to double-check that they help X-Controversial There is active debate or serious implications around merging this PR
#18697 opened Apr 3, 2025 by alice-i-cecile
using iter_descendants, query filter should apply to returned values, but not limit the walk A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible D-Complex Quite challenging from either a design or technical perspective. Ask for help! S-Needs-Design This issue requires design work to think about how it would best be accomplished
#18686 opened Apr 2, 2025 by SteveAlexander
Split PBR shader light computations into smaller functions A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change D-Complex Quite challenging from either a design or technical perspective. Ask for help! S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#18660 opened Apr 1, 2025 by Feilkin Draft
Many-to-Many Relationships A-ECS Entities, components, systems, and events C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Complex Quite challenging from either a design or technical perspective. Ask for help! M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#18657 opened Apr 1, 2025 by ItsDoot Draft 0.17
Format Bot for CI A-Build-System Related to build systems or continuous integration C-Code-Quality A section of code that is hard to understand or change C-Feature A new feature, making something new possible D-Complex Quite challenging from either a design or technical perspective. Ask for help! S-Needs-Design This issue requires design work to think about how it would best be accomplished
#18554 opened Mar 26, 2025 by bushrat011899 0.17
Restructure rendering crates A-Rendering Drawing game state to the screen D-Complex Quite challenging from either a design or technical perspective. Ask for help!
#18423 opened Mar 19, 2025 by superdump
Allow entity wrappers in entity set and map types A-ECS Entities, components, systems, and events C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Complex Quite challenging from either a design or technical perspective. Ask for help! S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#18408 opened Mar 19, 2025 by Victoronz Loading…
Being able to visualize the exact schedule order being used A-Dev-Tools Tools used to debug Bevy applications. A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Complex Quite challenging from either a design or technical perspective. Ask for help! S-Needs-Design This issue requires design work to think about how it would best be accomplished X-Uncontroversial This work is generally agreed upon
#18310 opened Mar 14, 2025 by cBournhonesque
Allow readonly queries and system parameters to be initialized with only &World. A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible D-Complex Quite challenging from either a design or technical perspective. Ask for help! S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#18276 opened Mar 12, 2025 by ElliottjPierce
🐢 Create inter-thread executor API A-ECS Entities, components, systems, and events A-Tasks Tools for parallel and async work C-Feature A new feature, making something new possible D-Complex Quite challenging from either a design or technical perspective. Ask for help! S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#18172 opened Mar 6, 2025 by joshua-holmes
ProTip! Exclude everything labeled bug with -label:bug.