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Support hotpatching systems
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
D-Unsafe
Touches with unsafe code in some way
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
X-Blessed
Has a large architectural impact or tradeoffs, but the design has been endorsed by decision makers
#19296
opened May 19, 2025 by
janhohenheim
Isometric Support
A-Cross-Cutting
Impacts the entire engine
C-Feature
A new feature, making something new possible
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
#19247
opened May 16, 2025 by
dcd894
System param config
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
#19208
opened May 14, 2025 by
PixelDust22
Loading…
Rethink query / system access system to better account for Entities, components, systems, and events
C-Code-Quality
A section of code that is hard to understand or change
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
Allows
query filter
A-ECS
#19086
opened May 5, 2025 by
alice-i-cecile
Type system should prevent the use of exclusive systems as observers
A-ECS
Entities, components, systems, and events
C-Code-Quality
A section of code that is hard to understand or change
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
#19080
opened May 5, 2025 by
alice-i-cecile
Environment Map Filtering GPU pipeline
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
M-Needs-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Initial raytraced lighting progress (bevy_solari)
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
M-Needs-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Controversial
There is active debate or serious implications around merging this PR
Procedural Atmosphere PBR integration
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
M-Needs-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Contentious
There are nontrivial implications that should be thought through
Tracking Issue: Load files from disk to use for things like images, models, and sounds
C-Feature
A new feature, making something new possible
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
O-Embedded
Weird hardware and no_std platforms
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
no_std
for bevy_asset
A-Assets
#18978
opened Apr 29, 2025 by
bushrat011899
9 tasks
Bevy does not distinguish between "has a component" access and "read" access, leading to Entities, components, systems, and events
C-Bug
An unexpected or incorrect behavior
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
OnRemove
+ Has
system param incompatibility
A-ECS
#18964
opened Apr 28, 2025 by
tnthung
Queries as entities
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
X-Controversial
There is active debate or serious implications around merging this PR
Scoped EntityRef/Mut 🔬
A-ECS
Entities, components, systems, and events
C-Code-Quality
A section of code that is hard to understand or change
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
D-Unsafe
Touches with unsafe code in some way
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
X-Blessed
Has a large architectural impact or tradeoffs, but the design has been endorsed by decision makers
Eager system parameter validation causes issues with combinator and piped systems
A-ECS
Entities, components, systems, and events
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
S-Needs-Design-Doc
This issue or PR is particularly complex, and needs an approved design doc before it can be merged
X-Controversial
There is active debate or serious implications around merging this PR
#18796
opened Apr 10, 2025 by
alice-i-cecile
Split prepare_windows span to communicate when we're waiting for vsync
A-Diagnostics
Logging, crash handling, error reporting and performance analysis
A-Rendering
Drawing game state to the screen
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
X-Uncontroversial
This work is generally agreed upon
#18724
opened Apr 5, 2025 by
alice-i-cecile
bevy_ui_render
crate
A-Rendering
#18703
opened Apr 3, 2025 by
ickshonpe
Loading…
Accelerate wave-style spawning with the use of entity tombstoning
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
S-Needs-Benchmarking
This set of changes needs performance benchmarking to double-check that they help
X-Controversial
There is active debate or serious implications around merging this PR
#18697
opened Apr 3, 2025 by
alice-i-cecile
using iter_descendants, query filter should apply to returned values, but not limit the walk
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
#18686
opened Apr 2, 2025 by
SteveAlexander
Split PBR shader light computations into smaller functions
A-Rendering
Drawing game state to the screen
C-Code-Quality
A section of code that is hard to understand or change
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
Many-to-Many Relationships
A-ECS
Entities, components, systems, and events
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
Format Bot for CI
A-Build-System
Related to build systems or continuous integration
C-Code-Quality
A section of code that is hard to understand or change
C-Feature
A new feature, making something new possible
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
Restructure rendering crates
A-Rendering
Drawing game state to the screen
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
#18423
opened Mar 19, 2025 by
superdump
Allow entity wrappers in entity set and map types
A-ECS
Entities, components, systems, and events
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
#18408
opened Mar 19, 2025 by
Victoronz
Loading…
Being able to visualize the exact schedule order being used
A-Dev-Tools
Tools used to debug Bevy applications.
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
X-Uncontroversial
This work is generally agreed upon
#18310
opened Mar 14, 2025 by
cBournhonesque
Allow readonly queries and system parameters to be initialized with only Entities, components, systems, and events
C-Feature
A new feature, making something new possible
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
&World
.
A-ECS
#18276
opened Mar 12, 2025 by
ElliottjPierce
🐢 Create inter-thread executor API
A-ECS
Entities, components, systems, and events
A-Tasks
Tools for parallel and async work
C-Feature
A new feature, making something new possible
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
#18172
opened Mar 6, 2025 by
joshua-holmes
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ProTip!
Exclude everything labeled
bug
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