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Merge branch 'master' of https://github.com/cocos2d/cocos2d-js-tests into Cocostudio
2 parents 467c645 + c9c9e0f commit 3f0c904

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48 files changed

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games/CrystalCraze/Published-Android/GameScene.js

+5-5
Original file line numberDiff line numberDiff line change
@@ -171,12 +171,12 @@ function removeConnectedGems(x, y)
171171

172172
var sprt = cc.Sprite.createWithSpriteFrameName("crystals/bomb.png");
173173
sprt.setPosition(cc.p(gemX*kGemSize, gemY*kGemSize));
174-
sprt.setAnchorPoint(cc.p(0,0));
174+
sprt.setAnchorPoint(0,0);
175175
sprt.setOpacity(0);
176176
sprt.runAction(cc.FadeIn.create(0.4));
177177

178178
var sprtGlow = cc.Sprite.createWithSpriteFrameName("crystals/bomb-hi.png");
179-
sprtGlow.setAnchorPoint(cc.p(0,0));
179+
sprtGlow.setAnchorPoint(0,0);
180180
sprtGlow.setOpacity(0);
181181
sprtGlow.runAction(cc.RepeatForever.create(cc.Sequence.create(cc.FadeIn.create(0.4),cc.FadeOut.create(0.4))));
182182
sprt.addChild(sprtGlow);
@@ -389,7 +389,7 @@ function setGemType(x, y, newType)
389389

390390
var gemSprite = cc.Sprite.createWithSpriteFrameName("crystals/"+newType+".png");
391391
gemSprite.setPosition(cc.p(x * kGemSize, y * kGemSize));
392-
gemSprite.setAnchorPoint(cc.p(0,0));
392+
gemSprite.setAnchorPoint(0,0);
393393

394394
gGameLayer.addChild(gemSprite);
395395
gBoardSprites[idx] = gemSprite;
@@ -527,7 +527,7 @@ function displayHint()
527527
var hintSprite = cc.Sprite.createWithSpriteFrameName("crystals/hint.png");
528528
hintSprite.setOpacity(0);
529529
hintSprite.setPosition(cc.p(x*kGemSize, y*kGemSize));
530-
hintSprite.setAnchorPoint(cc.p(0, 0));
530+
hintSprite.setAnchorPoint(0, 0);
531531
gHintLayer.addChild(hintSprite);
532532
hintSprite.runAction(action);
533533
}
@@ -850,7 +850,7 @@ GameScene.prototype.onUpdate = function(dt)
850850
var gemType = Math.floor(Math.random()*5);
851851
var gemSprite = cc.Sprite.createWithSpriteFrameName("crystals/"+gemType+".png");
852852
gemSprite.setPosition(cc.p(x * kGemSize, kBoardHeight * kGemSize));
853-
gemSprite.setAnchorPoint(cc.p(0,0));
853+
gemSprite.setAnchorPoint(0,0);
854854

855855
gem = {gemType: gemType, sprite: gemSprite, yPos: kBoardHeight, ySpeed: 0};
856856
gFallingGems[x].push(gem);

games/CrystalCraze/Published-HTML5/GameScene.js

+5-5
Original file line numberDiff line numberDiff line change
@@ -171,12 +171,12 @@ function removeConnectedGems(x, y)
171171

172172
var sprt = cc.Sprite.createWithSpriteFrameName("crystals/bomb.png");
173173
sprt.setPosition(cc.p(gemX*kGemSize, gemY*kGemSize));
174-
sprt.setAnchorPoint(cc.p(0,0));
174+
sprt.setAnchorPoint(0,0);
175175
sprt.setOpacity(0);
176176
sprt.runAction(cc.FadeIn.create(0.4));
177177

178178
var sprtGlow = cc.Sprite.createWithSpriteFrameName("crystals/bomb-hi.png");
179-
sprtGlow.setAnchorPoint(cc.p(0,0));
179+
sprtGlow.setAnchorPoint(0,0);
180180
sprtGlow.setOpacity(0);
181181
sprtGlow.runAction(cc.RepeatForever.create(cc.Sequence.create(cc.FadeIn.create(0.4),cc.FadeOut.create(0.4))));
182182
sprt.addChild(sprtGlow);
@@ -389,7 +389,7 @@ function setGemType(x, y, newType)
389389

390390
var gemSprite = cc.Sprite.createWithSpriteFrameName("crystals/"+newType+".png");
391391
gemSprite.setPosition(cc.p(x * kGemSize, y * kGemSize));
392-
gemSprite.setAnchorPoint(cc.p(0,0));
392+
gemSprite.setAnchorPoint(0,0);
393393

394394
gGameLayer.addChild(gemSprite);
395395
gBoardSprites[idx] = gemSprite;
@@ -527,7 +527,7 @@ function displayHint()
527527
var hintSprite = cc.Sprite.createWithSpriteFrameName("crystals/hint.png");
528528
hintSprite.setOpacity(0);
529529
hintSprite.setPosition(cc.p(x*kGemSize, y*kGemSize));
530-
hintSprite.setAnchorPoint(cc.p(0, 0));
530+
hintSprite.setAnchorPoint(0, 0);
531531
gHintLayer.addChild(hintSprite);
532532
hintSprite.runAction(action);
533533
}
@@ -850,7 +850,7 @@ GameScene.prototype.onUpdate = function(dt)
850850
var gemType = Math.floor(Math.random()*5);
851851
var gemSprite = cc.Sprite.createWithSpriteFrameName("crystals/"+gemType+".png");
852852
gemSprite.setPosition(cc.p(x * kGemSize, kBoardHeight * kGemSize));
853-
gemSprite.setAnchorPoint(cc.p(0,0));
853+
gemSprite.setAnchorPoint(0,0);
854854

855855
gem = {gemType: gemType, sprite: gemSprite, yPos: kBoardHeight, ySpeed: 0};
856856
gFallingGems[x].push(gem);

games/CrystalCraze/Published-iOS/GameScene.js

+5-5
Original file line numberDiff line numberDiff line change
@@ -171,12 +171,12 @@ function removeConnectedGems(x, y)
171171

172172
var sprt = cc.Sprite.createWithSpriteFrameName("crystals/bomb.png");
173173
sprt.setPosition(cc.p(gemX*kGemSize, gemY*kGemSize));
174-
sprt.setAnchorPoint(cc.p(0,0));
174+
sprt.setAnchorPoint(0,0);
175175
sprt.setOpacity(0);
176176
sprt.runAction(cc.FadeIn.create(0.4));
177177

178178
var sprtGlow = cc.Sprite.createWithSpriteFrameName("crystals/bomb-hi.png");
179-
sprtGlow.setAnchorPoint(cc.p(0,0));
179+
sprtGlow.setAnchorPoint(0,0);
180180
sprtGlow.setOpacity(0);
181181
sprtGlow.runAction(cc.RepeatForever.create(cc.Sequence.create(cc.FadeIn.create(0.4),cc.FadeOut.create(0.4))));
182182
sprt.addChild(sprtGlow);
@@ -389,7 +389,7 @@ function setGemType(x, y, newType)
389389

390390
var gemSprite = cc.Sprite.createWithSpriteFrameName("crystals/"+newType+".png");
391391
gemSprite.setPosition(cc.p(x * kGemSize, y * kGemSize));
392-
gemSprite.setAnchorPoint(cc.p(0,0));
392+
gemSprite.setAnchorPoint(0,0);
393393

394394
gGameLayer.addChild(gemSprite);
395395
gBoardSprites[idx] = gemSprite;
@@ -527,7 +527,7 @@ function displayHint()
527527
var hintSprite = cc.Sprite.createWithSpriteFrameName("crystals/hint.png");
528528
hintSprite.setOpacity(0);
529529
hintSprite.setPosition(cc.p(x*kGemSize, y*kGemSize));
530-
hintSprite.setAnchorPoint(cc.p(0, 0));
530+
hintSprite.setAnchorPoint(0, 0);
531531
gHintLayer.addChild(hintSprite);
532532
hintSprite.runAction(action);
533533
}
@@ -850,7 +850,7 @@ GameScene.prototype.onUpdate = function(dt)
850850
var gemType = Math.floor(Math.random()*5);
851851
var gemSprite = cc.Sprite.createWithSpriteFrameName("crystals/"+gemType+".png");
852852
gemSprite.setPosition(cc.p(x * kGemSize, kBoardHeight * kGemSize));
853-
gemSprite.setAnchorPoint(cc.p(0,0));
853+
gemSprite.setAnchorPoint(0,0);
854854

855855
gem = {gemType: gemType, sprite: gemSprite, yPos: kBoardHeight, ySpeed: 0};
856856
gFallingGems[x].push(gem);

games/CrystalCraze/Resources/GameScene.js

+5-5
Original file line numberDiff line numberDiff line change
@@ -171,12 +171,12 @@ function removeConnectedGems(x, y)
171171

172172
var sprt = cc.Sprite.createWithSpriteFrameName("crystals/bomb.png");
173173
sprt.setPosition(cc.p(gemX*kGemSize, gemY*kGemSize));
174-
sprt.setAnchorPoint(cc.p(0,0));
174+
sprt.setAnchorPoint(0,0);
175175
sprt.setOpacity(0);
176176
sprt.runAction(cc.FadeIn.create(0.4));
177177

178178
var sprtGlow = cc.Sprite.createWithSpriteFrameName("crystals/bomb-hi.png");
179-
sprtGlow.setAnchorPoint(cc.p(0,0));
179+
sprtGlow.setAnchorPoint(0,0);
180180
sprtGlow.setOpacity(0);
181181
sprtGlow.runAction(cc.RepeatForever.create(cc.Sequence.create(cc.FadeIn.create(0.4),cc.FadeOut.create(0.4))));
182182
sprt.addChild(sprtGlow);
@@ -389,7 +389,7 @@ function setGemType(x, y, newType)
389389

390390
var gemSprite = cc.Sprite.createWithSpriteFrameName("crystals/"+newType+".png");
391391
gemSprite.setPosition(cc.p(x * kGemSize, y * kGemSize));
392-
gemSprite.setAnchorPoint(cc.p(0,0));
392+
gemSprite.setAnchorPoint(0,0);
393393

394394
gGameLayer.addChild(gemSprite);
395395
gBoardSprites[idx] = gemSprite;
@@ -527,7 +527,7 @@ function displayHint()
527527
var hintSprite = cc.Sprite.createWithSpriteFrameName("crystals/hint.png");
528528
hintSprite.setOpacity(0);
529529
hintSprite.setPosition(cc.p(x*kGemSize, y*kGemSize));
530-
hintSprite.setAnchorPoint(cc.p(0, 0));
530+
hintSprite.setAnchorPoint(0, 0);
531531
gHintLayer.addChild(hintSprite);
532532
hintSprite.runAction(action);
533533
}
@@ -850,7 +850,7 @@ GameScene.prototype.onUpdate = function(dt)
850850
var gemType = Math.floor(Math.random()*5);
851851
var gemSprite = cc.Sprite.createWithSpriteFrameName("crystals/"+gemType+".png");
852852
gemSprite.setPosition(cc.p(x * kGemSize, kBoardHeight * kGemSize));
853-
gemSprite.setAnchorPoint(cc.p(0,0));
853+
gemSprite.setAnchorPoint(0,0);
854854

855855
gem = {gemType: gemType, sprite: gemSprite, yPos: kBoardHeight, ySpeed: 0};
856856
gFallingGems[x].push(gem);

games/FruitAttack/src/PatternMatrix.js

+4-4
Original file line numberDiff line numberDiff line change
@@ -52,7 +52,7 @@ var PatternMatrix = cc.Layer.extend({
5252
this.setTag(111);
5353

5454
var bgSprite = cc.Sprite.create("res/background.jpg");
55-
bgSprite.setAnchorPoint(cc.p(0,0));
55+
bgSprite.setAnchorPoint(0,0);
5656
this.addChild(bgSprite);
5757

5858
this.initProgressWithGameMode();
@@ -151,7 +151,7 @@ var PatternMatrix = cc.Layer.extend({
151151
var patternType = 0|(temp % this.mPatternTypeMax);
152152

153153
this.mPatternsSpr[row][col] = new PatternSprite(patternType, attr);
154-
this.mPatternsSpr[row][col].setAnchorPoint(cc.p(0.5,0.5));
154+
this.mPatternsSpr[row][col].setAnchorPoint(0.5,0.5);
155155
this.mPatternsSpr[row][col].m_nRowIndex = row;
156156
this.mPatternsSpr[row][col].m_nColIndex = col;
157157
this.mPatternsSpr[row][col].setPosition(cc.p(this.mPatternsPos[row][col].x,this.mPatternsPos[row][col].y+400.0));
@@ -161,7 +161,7 @@ var PatternMatrix = cc.Layer.extend({
161161
},
162162
initProgressWithGameMode:function(){
163163
this.mProgressBgSpr = cc.Sprite.create("res/ProgressBarBack.png");
164-
this.mProgressBgSpr.setAnchorPoint(cc.p(0.0,0.5));
164+
this.mProgressBgSpr.setAnchorPoint(0.0,0.5);
165165
this.mProgressBgSpr.setPosition(cc.p(32,20));
166166
this.addChild(this.mProgressBgSpr);
167167

@@ -180,7 +180,7 @@ var PatternMatrix = cc.Layer.extend({
180180
break;
181181
}
182182
}
183-
this.mProgressSpr.setAnchorPoint(cc.p(0.0,0.5));
183+
this.mProgressSpr.setAnchorPoint(0.0,0.5);
184184
this.mProgressSpr.setPosition(cc.p(32,20));
185185
this.mProgressSpr.setTextureRect(this.mVisibleRect);
186186
this.addChild(this.mProgressSpr);

games/MoonWarriors/build.xml

+3-2
Original file line numberDiff line numberDiff line change
@@ -7,7 +7,9 @@
77

88
<target name="compile_test_advanced">
99
<jscomp compilationLevel="advanced" warning="quiet"
10-
debug="false" output="MoonWarriors-compress.js">
10+
debug="false" output="MoonWarriors-compress.js"
11+
sourceMapOutputFile="sourcemap"
12+
sourceMapFormat="V3">
1113
<externs dir="${basedir}/../../../cocos2d">
1214
<file name="cocos2d_externs.js"/>
1315
</externs>
@@ -130,7 +132,6 @@
130132
<file name="SimpleAudioEngine.js"/>
131133
</sources>
132134
<sources dir="${basedir}">
133-
<file name="MoonWarriors-html5.js"/>
134135
<file name="src/Resource.js"/>
135136
<file name="src/config/GameConfig.js"/>
136137
<file name="src/config/EnemyType.js"/>

games/MoonWarriors/src/AboutLayer.js

+2-2
Original file line numberDiff line numberDiff line change
@@ -3,7 +3,7 @@ var AboutLayer = cc.Layer.extend({
33
var bRet = false;
44
if (this._super()) {
55
var sp = cc.Sprite.create(s_loading);
6-
sp.setAnchorPoint(cc.p(0,0));
6+
sp.setAnchorPoint(0,0);
77
this.addChild(sp, 0, 1);
88

99
var cacheImage = cc.TextureCache.getInstance().addImage(s_menuTitle);
@@ -14,7 +14,7 @@ var AboutLayer = cc.Layer.extend({
1414
// There is a bug in LabelTTF native. Apparently it fails with some unicode chars.
1515
var about = cc.LabelTTF.create(" This showcase utilizes many features from Cocos2d-html5 engine, including: Parallax background, tilemap, actions, ease, frame animation, schedule, Labels, keyboard Dispatcher, Scene Transition. \n Art and audio is copyrighted by Enigmata Genus Revenge, you may not use any copyrigted material without permission. This showcase is licensed under GPL. \n \n Programmer: \n Shengxiang Chen (陈升想) \n Dingping Lv (吕定平) \n Effects animation: Hao Wu(吴昊)\n Quality Assurance: Sean Lin(林顺)", "Arial", 14, cc.size(winSize.width * 0.85, 320), cc.TEXT_ALIGNMENT_LEFT );
1616
about.setPosition(winSize.width / 2, winSize.height/2 -20 );
17-
about.setAnchorPoint( cc.p(0.5, 0.5) );
17+
about.setAnchorPoint(0.5, 0.5 );
1818
this.addChild(about);
1919

2020
var label = cc.LabelTTF.create("Go back", "Arial", 14);

games/MoonWarriors/src/Background.js

+2-2
Original file line numberDiff line numberDiff line change
@@ -3,7 +3,7 @@ var BackSky = cc.Sprite.extend({
33
ctor:function () {
44
this._super();
55
this.initWithSpriteFrameName("bg01.png");
6-
this.setAnchorPoint(cc.p(0, 0));
6+
this.setAnchorPoint(0, 0);
77
},
88
destroy:function () {
99
this.setVisible(false);
@@ -54,7 +54,7 @@ var BackTileMap = cc.Sprite.extend({
5454
ctor:function (frameName) {
5555
this._super();
5656
this.initWithSpriteFrameName(frameName);
57-
this.setAnchorPoint(cc.p(0.5, 0));
57+
this.setAnchorPoint(0.5, 0);
5858
},
5959
destroy:function () {
6060
this.setVisible(false);

games/MoonWarriors/src/GameControlMenu.js

+1-1
Original file line numberDiff line numberDiff line change
@@ -8,7 +8,7 @@ var GameControlMenu = cc.Layer.extend({
88
var systemMenu = cc.MenuItemFont.create("Main Menu", this.onSysMenu);
99
var menu = cc.Menu.create(systemMenu);
1010
menu.setPosition(0, 0);
11-
systemMenu.setAnchorPoint(cc.p(0, 0));
11+
systemMenu.setAnchorPoint(0, 0);
1212
systemMenu.setPosition(winSize.width-95, 5);
1313
this.addChild(menu, 1, 2);
1414
bRet = true;

games/MoonWarriors/src/GameLayer.js

+1-1
Original file line numberDiff line numberDiff line change
@@ -70,7 +70,7 @@ var GameLayer = cc.Layer.extend({
7070

7171
// score
7272
this.lbScore = cc.LabelBMFont.create("Score: 0", s_arial14_fnt);
73-
this.lbScore.setAnchorPoint(cc.p(1, 0));
73+
this.lbScore.setAnchorPoint(1, 0);
7474
this.lbScore.setAlignment(cc.TEXT_ALIGNMENT_RIGHT);
7575
this.addChild(this.lbScore, 1000);
7676
this.lbScore.setPosition(winSize.width - 5, winSize.height - 30);

games/MoonWarriors/src/GameOver.js

+2-2
Original file line numberDiff line numberDiff line change
@@ -6,11 +6,11 @@ var GameOver = cc.Layer.extend({
66
var bRet = false;
77
if (this._super()) {
88
var sp = cc.Sprite.create(s_loading);
9-
sp.setAnchorPoint( cc.p(0,0) );
9+
sp.setAnchorPoint(0,0);
1010
this.addChild(sp, 0, 1);
1111

1212
var logo = cc.Sprite.create(s_gameOver);
13-
logo.setAnchorPoint(cc.p(0,0));
13+
logo.setAnchorPoint(0,0);
1414
logo.setPosition(0,300);
1515
this.addChild(logo,10,1);
1616

games/MoonWarriors/src/SettingsLayer.js

+1-1
Original file line numberDiff line numberDiff line change
@@ -3,7 +3,7 @@ var SettingsLayer = cc.Layer.extend({
33
var bRet = false;
44
if (this._super()) {
55
var sp = cc.Sprite.create(s_loading);
6-
sp.setAnchorPoint(cc.p(0,0));
6+
sp.setAnchorPoint(0,0);
77
this.addChild(sp, 0, 1);
88

99
var cacheImage = cc.TextureCache.getInstance().addImage(s_menuTitle);

games/MoonWarriors/src/SysMenu.js

+2-2
Original file line numberDiff line numberDiff line change
@@ -10,11 +10,11 @@ var SysMenu = cc.Layer.extend({
1010

1111
winSize = cc.Director.getInstance().getWinSize();
1212
var sp = cc.Sprite.create(s_loading);
13-
sp.setAnchorPoint(cc.p(0,0));
13+
sp.setAnchorPoint(0,0);
1414
this.addChild(sp, 0, 1);
1515

1616
var logo = cc.Sprite.create(s_logo);
17-
logo.setAnchorPoint(cc.p(0, 0));
17+
logo.setAnchorPoint(0, 0);
1818
logo.setPosition(0, 250);
1919
this.addChild(logo, 10, 1);
2020

games/WatermelonWithMe/watermelon_with_me.js

+5-5
Original file line numberDiff line numberDiff line change
@@ -213,8 +213,8 @@ var GameLayer = cc.LayerGradient.extend({
213213
backLayer.addChild(background2, Z_MOUNTAINS+1);
214214
background2.setPosition(cc.p(1024, 0));
215215
scroll.addChild(backLayer, Z_MOUNTAINS, cc._p(0.2, 0.2), cc._p(0, -150));
216-
background1.setAnchorPoint(cc._p(0,0));
217-
background2.setAnchorPoint(cc._p(0,0));
216+
background1.setAnchorPoint(0,0);
217+
background2.setAnchorPoint(0,0);
218218
}
219219

220220
// Terrain
@@ -250,8 +250,8 @@ var GameLayer = cc.LayerGradient.extend({
250250
this._timeLabel = hud.getChildByTag(TIME_LABEL_TAG);
251251

252252
// bug in cocosbuilder
253-
this._scoreLabel.setAnchorPoint(cc._p(1, 0.5));
254-
this._timeLabel.setAnchorPoint(cc._p(0, 0.5));
253+
this._scoreLabel.setAnchorPoint(1, 0.5);
254+
this._timeLabel.setAnchorPoint(0, 0.5);
255255

256256
// update with score
257257
this._scoreLabel.setString( this._game_state.score.toString() );
@@ -679,7 +679,7 @@ var GameLayer = cc.LayerGradient.extend({
679679
var sprite = cc.PhysicsSprite.createWithSpriteFrameName("Chassis.png");
680680
var anchor = cp.v.add( sprite.getAnchorPointInPoints(), COG_ADJUSTMENT );
681681
var cs = sprite.getContentSize();
682-
sprite.setAnchorPoint( cc.p(anchor.x / cs.width, anchor.y/cs.height) );
682+
sprite.setAnchorPoint(anchor.x / cs.width, anchor.y/cs.height);
683683

684684
// XXX: Space Patrol uses a nice poly for the chassis.
685685
// XXX: Add something similar here, instead of a boxed chassis

tests/ActionsTest/ActionsTest.js

+5-5
Original file line numberDiff line numberDiff line change
@@ -456,22 +456,22 @@ var ActionSkewRotateScale = ActionsDemo.extend({
456456

457457
var boxSize = cc.size(100.0, 100.0);
458458
var box = cc.LayerColor.create(cc.c4b(255, 255, 0, 255));
459-
box.setAnchorPoint(cc.p(0, 0));
459+
box.setAnchorPoint(0, 0);
460460
box.setPosition((winSize.width - boxSize.width) / 2, (winSize.height - boxSize.height) / 2);
461461
box.setContentSize(boxSize);
462462

463463
var markrside = 10.0;
464464
var uL = cc.LayerColor.create(cc.c4b(255, 0, 0, 255));
465465
box.addChild(uL);
466-
uL.setContentSize(cc.size(markrside, markrside));
466+
uL.setContentSize(markrside, markrside);
467467
uL.setPosition(0, boxSize.height - markrside);
468-
uL.setAnchorPoint(cc.p(0, 0));
468+
uL.setAnchorPoint(0, 0);
469469

470470
var uR = cc.LayerColor.create(cc.c4b(0, 0, 255, 255));
471471
box.addChild(uR);
472-
uR.setContentSize(cc.size(markrside, markrside));
472+
uR.setContentSize(markrside, markrside);
473473
uR.setPosition(boxSize.width - markrside, boxSize.height - markrside);
474-
uR.setAnchorPoint(cc.p(0, 0));
474+
uR.setAnchorPoint(0, 0);
475475

476476

477477
this.addChild(box);

tests/ChipmunkTest/ChipmunkTest.js

+3-3
Original file line numberDiff line numberDiff line change
@@ -561,9 +561,9 @@ var ChipmunkSpriteAnchorPoint = function() {
561561
var sprite2 = this.createPhysicsSprite( cp.v(winSize.width/4*2, winSize.height/2) );
562562
var sprite3 = this.createPhysicsSprite( cp.v(winSize.width/4*3, winSize.height/2) );
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564-
sprite1.setAnchorPoint( cc.p(0,0) );
565-
sprite2.setAnchorPoint( cc.p(0.5,0.5) );
566-
sprite3.setAnchorPoint( cc.p(1,1) );
564+
sprite1.setAnchorPoint(0,0);
565+
sprite2.setAnchorPoint(0.5,0.5);
566+
sprite3.setAnchorPoint(1,1);
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568568
// scale sprite
569569
var scaledown = cc.ScaleBy.create(0.5, 0.5);

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