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Description
I'm not sure if this is intended behavior, but the following code consistently crashes on my system (Win32):
var a = cc.speed(cc.repeatForever(cc.moveTo(5,cc.p(3,3))), 2.5);
var b = cc.speed(cc.repeatForever(anim), 2.5);
var cloned = b.clone();
The cc.moveTo action can be any action of any type, it will always crash in the b.clone() function call