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Game Server #60

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@ForNeVeR

Description

@ForNeVeR

(Excerpt from #29.)

Server should provide HTTP API capable of:

  • register a new game

  • query game list

  • join a game

    • When joining the game, server sends to the client a game key that should be used to schedule turns and query the game state.
  • schedule the game turn

    • When scheduling a turn, each client sends to the server their shot power and direction parameters.
    • When all the players in a game have been scheduled their turns, server simultaneously performs the turns.
  • query the state of the game

    • When the client queries the game state, server sends the game map and the shot/direction history for each player. Shot information also contains a coordinates where the shot has been exploded and information whether any of players was hit by the collision.
  • Each game should have a round timeout. If any of the clients haven't scheduled their turn in time, their shooting phase should be skipped.

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