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Two NodeComboBox added to a BaseNode will not draw correctly #432

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@claudio-alvaro-wbgames

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@claudio-alvaro-wbgames

Create a BaseNode with two comboBoxes (using add_combo_menu) with enough items for the first's listView to overlap the second (at least 5 elements). Note how the second comboBox draws over the open listView of the first comboBox.

I believe the issue here is that each widget is bundled into a separate QGraphicsProxyWidget container, thus drawn independently (no consideration for the state(s) of the other widgets).

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