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Build a Game Engine in TypeScript

TODO

  • Decide what kind of game we're making (top-down tile-based game (like Legends of Zelda: Link to the Past))
  • Set up canvas rendering
  • Set up a loop to repaint the canvas
  • Decide on the size and render map (camera/viewport)
  • Render a character on the map
  • Set up event messaging system
  • Characters
  • Movement
  • Actions (e.g. attack, jump)
  • Enemy AI
  • Collision detection
  • Start/restart
  • Death/damage
  • Map tiles
  • Aspect ratio