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fluid_dynamics.cs
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//Load fluid_dynamics.compute into Unity 3D engine.
using UnityEngine;
public class fluid_dynamics : MonoBehaviour
{
public ComputeShader compute_shader;
RenderTexture A;
RenderTexture B;
public Material material;
int handle_main;
void Start()
{
A = new RenderTexture(1024,1024,0);
A.enableRandomWrite = true;
A.Create();
B = new RenderTexture(1024,1024,0);
B.enableRandomWrite = true;
B.Create();
handle_main = compute_shader.FindKernel("CSMain");
}
void Update()
{
compute_shader.SetTexture(handle_main, "reader", A);
compute_shader.SetTexture(handle_main, "writer", B);
compute_shader.Dispatch(handle_main, A.width / 8, A.height / 8, 1);
compute_shader.SetTexture(handle_main, "reader", B);
compute_shader.SetTexture(handle_main, "writer", A);
compute_shader.Dispatch(handle_main, B.width / 8, B.height / 8, 1);
material.mainTexture = B;
}
}