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posterize.shader
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Shader "Posterize"
{
Properties
{
_MainTex ("Texture", 2D) = "white" {}
_steps ("Steps",Float) = 5.0
}
Subshader
{
Pass
{
CGPROGRAM
#pragma vertex vertex_shader
#pragma fragment pixel_shader
#pragma target 3.0
sampler2D _MainTex;
float _steps;
struct structure
{
float4 vertex : SV_POSITION;
float2 uv : TEXCOORD0;
};
float3 posterize (float3 c, float s)
{
return floor(c*s)/(s-1);
}
structure vertex_shader (float4 vertex:POSITION,float2 uv:TEXCOORD0)
{
structure vs;
vs.vertex = UnityObjectToClipPos (vertex);
vs.uv = uv;
return vs;
}
float4 pixel_shader (structure ps ) : SV_TARGET
{
float3 input = tex2D(_MainTex,ps.uv);
float3 color = posterize(input,_steps);
return float4(color,1.0);
}
ENDCG
}
}
}