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AutoStateMachine.tpp
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template <uint8_t MAX_STATES, uint8_t MAX_TRANSITIONS>
AutoStateMachine<MAX_STATES, MAX_TRANSITIONS>::AutoStateMachine()
: stateCount(0)
, transitionCount(0)
, currentStateId(255)
, initialStateId(255)
, stateEnterTime(0)
, debugStream(nullptr)
, currentEventData(nullptr)
{
}
template <uint8_t MAX_STATES, uint8_t MAX_TRANSITIONS>
bool AutoStateMachine<MAX_STATES, MAX_TRANSITIONS>::addState(uint8_t id, StateFunction func,
TransitionCallback onEnter,
TransitionCallback onExit)
{
if (stateCount >= MAX_STATES) {
log("Error: Maximum number of states reached");
return false;
}
if (!func) {
log("Error: State function cannot be null");
return false;
}
if (stateExists(id)) {
log("Error: State ID already exists");
return false;
}
states[stateCount] = { id, func, onEnter, onExit, 0, 255 };
stateCount++;
return true;
}
template <uint8_t MAX_STATES, uint8_t MAX_TRANSITIONS>
void AutoStateMachine<MAX_STATES, MAX_TRANSITIONS>::setInitialState(uint8_t id)
{
if (stateExists(id)) {
initialStateId = id;
currentStateId = id;
stateEnterTime = millis();
}
}
template <uint8_t MAX_STATES, uint8_t MAX_TRANSITIONS>
bool AutoStateMachine<MAX_STATES, MAX_TRANSITIONS>::addTransition(uint8_t fromState, uint8_t eventId,
uint8_t toState,
TransitionCondition condition)
{
if (transitionCount >= MAX_TRANSITIONS) {
log("Error: Maximum number of transitions reached");
return false;
}
if (!stateExists(fromState) || !stateExists(toState)) {
log("Error: Invalid state in transition");
return false;
}
transitions[transitionCount++] = { fromState, eventId, toState, condition };
return true;
}
template <uint8_t MAX_STATES, uint8_t MAX_TRANSITIONS>
bool AutoStateMachine<MAX_STATES, MAX_TRANSITIONS>::handleEvent(uint8_t eventId, void* eventData)
{
currentEventData = eventData;
if (debugStream) {
debugStream->print("Handling event: ");
debugStream->print(eventId);
debugStream->print(" in state: ");
debugStream->println(currentStateId);
}
// Check all transitions for matches
for (uint8_t i = 0; i < transitionCount; i++) {
const Transition& t = transitions[i];
if (t.fromState == currentStateId && t.eventId == eventId) {
if (!t.condition || t.condition()) {
if (executeTransition(t)) {
currentEventData = nullptr;
return true;
}
}
}
}
currentEventData = nullptr;
return false;
}
template <uint8_t MAX_STATES, uint8_t MAX_TRANSITIONS>
bool AutoStateMachine<MAX_STATES, MAX_TRANSITIONS>::executeTransition(const Transition& transition)
{
if (!stateExists(transition.toState)) {
log("Error: Transition target state does not exist");
return false;
}
if (debugStream) {
debugStream->print("Executing transition from ");
debugStream->print(transition.fromState);
debugStream->print(" to ");
debugStream->println(transition.toState);
}
transitionTo(transition.toState);
return true;
}
template <uint8_t MAX_STATES, uint8_t MAX_TRANSITIONS>
void AutoStateMachine<MAX_STATES, MAX_TRANSITIONS>::transitionTo(uint8_t id)
{
if (!stateExists(id)) {
log("Error: Transition target state does not exist");
return;
}
// Call onExit for current state
for (uint8_t i = 0; i < stateCount; i++) {
if (states[i].id == currentStateId) {
callStateCallback(states[i].onExit);
break;
}
}
currentStateId = id;
stateEnterTime = millis();
// Call onEnter for new state
for (uint8_t i = 0; i < stateCount; i++) {
if (states[i].id == currentStateId) {
callStateCallback(states[i].onEnter);
break;
}
}
if (debugStream) {
debugStream->print("Transitioned to state: ");
debugStream->println(currentStateId);
}
}
template <uint8_t MAX_STATES, uint8_t MAX_TRANSITIONS>
void AutoStateMachine<MAX_STATES, MAX_TRANSITIONS>::run()
{
for (uint8_t i = 0; i < stateCount; i++) {
if (states[i].id == currentStateId && states[i].func) {
states[i].func();
break;
}
}
}
template <uint8_t MAX_STATES, uint8_t MAX_TRANSITIONS>
void AutoStateMachine<MAX_STATES, MAX_TRANSITIONS>::update()
{
// Check for timeouts
for (uint8_t i = 0; i < stateCount; i++) {
if (states[i].id == currentStateId && states[i].timeoutMs > 0 && (millis() - stateEnterTime) >= states[i].timeoutMs) {
transitionTo(states[i].timeoutState);
break;
}
}
run();
}
template <uint8_t MAX_STATES, uint8_t MAX_TRANSITIONS>
void AutoStateMachine<MAX_STATES, MAX_TRANSITIONS>::reset()
{
if (initialStateId != 255) {
transitionTo(initialStateId);
}
}
template <uint8_t MAX_STATES, uint8_t MAX_TRANSITIONS>
void AutoStateMachine<MAX_STATES, MAX_TRANSITIONS>::setTimeout(uint8_t stateId, unsigned long timeoutMs, uint8_t timeoutState)
{
for (uint8_t i = 0; i < stateCount; i++) {
if (states[i].id == stateId) {
states[i].timeoutMs = timeoutMs;
states[i].timeoutState = timeoutState;
return;
}
}
}
template <uint8_t MAX_STATES, uint8_t MAX_TRANSITIONS>
uint8_t AutoStateMachine<MAX_STATES, MAX_TRANSITIONS>::getCurrentState() const
{
return currentStateId;
}
template <uint8_t MAX_STATES, uint8_t MAX_TRANSITIONS>
bool AutoStateMachine<MAX_STATES, MAX_TRANSITIONS>::stateExists(uint8_t id) const
{
for (uint8_t i = 0; i < stateCount; i++) {
if (states[i].id == id) {
return true;
}
}
return false;
}
template <uint8_t MAX_STATES, uint8_t MAX_TRANSITIONS>
void AutoStateMachine<MAX_STATES, MAX_TRANSITIONS>::enableDebug(Print& debugStream)
{
this->debugStream = &debugStream;
}
template <uint8_t MAX_STATES, uint8_t MAX_TRANSITIONS>
void AutoStateMachine<MAX_STATES, MAX_TRANSITIONS>::disableDebug()
{
this->debugStream = nullptr;
}
template <uint8_t MAX_STATES, uint8_t MAX_TRANSITIONS>
void AutoStateMachine<MAX_STATES, MAX_TRANSITIONS>::log(const char* message)
{
if (debugStream) {
debugStream->print("[AutoStateMachine] ");
debugStream->println(message);
}
}
template <uint8_t MAX_STATES, uint8_t MAX_TRANSITIONS>
void AutoStateMachine<MAX_STATES, MAX_TRANSITIONS>::callStateCallback(TransitionCallback callback)
{
if (callback) {
callback();
}
}