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Custom objects from SAMP #73

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@Disinterpreter

Description

@Disinterpreter

Is your feature request related to a problem? Please describe.
There are custom objects in SAMP, these objects was created for SAMP, but SAMP developers not owners of these.

Describe the solution you'd like
I suppose we could be ask authors about use it in AMX, or making analogs.

Depends on multitheftauto/mtasa-blue#1835
or any allocate object function with ID's setter

Additional context
https://dev.prineside.com/en/gtasa_samp_model_id/tag/2-sa-mp/?page=1

Activity

added
enhancementNew feature or request
compatibilityCompatibility with latest version of SAMP
coreThe issue depends from the code of the module.
depends on blueThe feature might depend on MTA:SA source code
on Dec 1, 2020
Allerek

Allerek commented on Dec 13, 2020

@Allerek

Most of them exist in GTA SA(they're just cut from bigger models), rest are cut from other rockstar games(GTA3/VC/Manhunt), only some of them are custom ones, it would be better to just use engineRequestModel+replace instead of adding them directly to MTA

Disinterpreter

Disinterpreter commented on Dec 13, 2020

@Disinterpreter
MemberAuthor

Most of them exist in GTA SA(they're just cut from bigger models), rest are cut from other rockstar games(GTA3/VC/Manhunt), only some of them are custom ones, it would be better to just use engineRequestModel+replace instead of adding them directly to MTA

I know, but IDs must be static and it must coincide with SAMP's IDs

lopezloo

lopezloo commented on Sep 25, 2022

@lopezloo
Member

You can use engineRequestModel and then translate IDs. So, script would call CreateObject(X, ...) and it would create object with ID Y.

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          Custom objects from SAMP · Issue #73 · multitheftauto/amx