Open
Description
Describe the bug
using dxSetRenderTarget(...) clears the drawing quene when called in onClientPreRender event
this can also break the drawing of other resources too
To reproduce
local renderTarget = dxCreateRenderTarget(100, 100, true)
addEventHandler("onClientPreRender", root,
function()
dxDrawRectangle(10, 300, 100, 100) --> not drawn
dxDrawRectangle(110, 300, 100, 100) --> not drawn
dxDrawRectangle(210, 300, 100, 100) --> not drawn
dxSetRenderTarget(renderTarget, true)
dxSetRenderTarget()
dxDrawRectangle(10, 400, 100, 100) --> drawn
dxDrawRectangle(110, 400, 100, 100) --> drawn
dxDrawRectangle(210, 400, 100, 100) --> drawn
end
)
Expected behaviour
dxSetRenderTarget shouldn't clear the entire drawing quene when called in onClientPreRender
Version
Multi Theft Auto v1.5.8-release-20670