Description
Is your feature request related to a problem? Please describe.
In respond to total disaster with WH/ESP cheating this days,
i think there is actually a solution, which will cure this issue for competitive servers for like 80% of cheat use-cases.
Describe the solution you'd like
If it would be possible to pause player/vehicle/ped synchronization for particular players on demand - we would actually prevent
cheat-makers and cheaters from knowing 'long-distance' situation in game world.
There would be no-way for cheat-makers to bypass it since client will have limited data.
lets say we have method:
setPositionSyncEnabled(emement, forPlayer, state)
So for server side, we may write a script, that for every 100-300 ms, enables sync of elements that are in range of N meters to player and removes position sync for elements that are offside of this range.
If server disables sync of some element, this element should become 'non-streamable' for client. or at least hidden to some technical dimension / or sent to some outside of map location, until sync is re-enabled.
Describe alternatives you've considered
No response
Additional context
No response
Security Policy
- I have read and understood the Security Policy and this issue is not about a cheat or security vulnerability.