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Stop element sync on demand #3245

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@haron4igg

Description

@haron4igg

Is your feature request related to a problem? Please describe.

In respond to total disaster with WH/ESP cheating this days,
i think there is actually a solution, which will cure this issue for competitive servers for like 80% of cheat use-cases.

Describe the solution you'd like

If it would be possible to pause player/vehicle/ped synchronization for particular players on demand - we would actually prevent
cheat-makers and cheaters from knowing 'long-distance' situation in game world.

There would be no-way for cheat-makers to bypass it since client will have limited data.

lets say we have method:
setPositionSyncEnabled(emement, forPlayer, state)

So for server side, we may write a script, that for every 100-300 ms, enables sync of elements that are in range of N meters to player and removes position sync for elements that are offside of this range.

If server disables sync of some element, this element should become 'non-streamable' for client. or at least hidden to some technical dimension / or sent to some outside of map location, until sync is re-enabled.

Describe alternatives you've considered

No response

Additional context

No response

Security Policy

  • I have read and understood the Security Policy and this issue is not about a cheat or security vulnerability.

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