Description
Is your feature request related to a problem? Please describe.
Hello there!
I wanted to do my own iteration of Misterix script, that would work rather simple - you'd have missions to accept, and peds would spawn with sloth bot (or without it, if it would cause problems). Sloth bot works just fine, and everything else works. The problem is with the health. No matter what I do (or maybe I'm too inexperienced) and with the even help of an AI i can't seem to get rid of the 100 health cap
Can you possibly lift the Ped Health cap? Also I tried to change ped health in the editor and it also caps it to 100, and yes i can change it in the .map file but it still remains unchanged in game
Can you also explain, is this maybe my MTA version issue? Like map editor issue or something?
I will also send you the script to analyze it, I'd be thrilled to have an answer and if someone from the staff can help me overcoming this problem I'd be very happy!
(ps.: Tried to trick it, with showing Damage Taken and making the damage "fake" so it would reset the health every time, so the ped would be invincible, but in debug it would go down, and if it would reach 100 health, then it would stop resetting and the ped would be able to get killed)
https://www.mediafire.com/file/dn2o8ixurh85r9j/misterx2.zip/file
Describe the solution you'd like
- Uncap the health to created peds (with or without slothbot) to a random amount. I tried to set 50000 for my script
Describe alternatives you've considered
No response
Additional context
No response
Security Policy
- I have read and understood the Security Policy and this issue is not about a cheat or security vulnerability.