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observer.h
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#ifndef observer_h
#define observer_h
namespace ObserverPattern
{
using namespace std;
static const int SURFACE_BRIDGE = 0;
class Entity {
public:
bool isHero() const { return false; }
bool isStandingOn(int surface) const { return false; }
bool isOnSurface() { return true; }
void accelerate(int force) {}
void update() {}
};
enum Event
{
EVENT_ENTITY_FELL
};
enum Achievement
{
ACHIEVEMENT_FELL_OFF_BRIDGE
};
static const int GRAVITY = 1;
static const int EVENT_START_FALL = 1;
namespace Motivation
{
class Physics
{
public:
void updateEntity(Entity& entity);
void notify(Entity& entity, int event) {}
};
//^physics-update
void Physics::updateEntity(Entity& entity)
{
bool wasOnSurface = entity.isOnSurface();
entity.accelerate(GRAVITY);
entity.update();
if (wasOnSurface && !entity.isOnSurface())
{
notify(entity, EVENT_START_FALL);
}
}
//^physics-update
}
namespace Pattern
{
//^observer
class Observer
{
public:
virtual ~Observer() {}
virtual void onNotify(const Entity& entity, Event event) = 0;
};
//^observer
//^achievement-observer
class Achievements : public Observer
{
public:
virtual void onNotify(const Entity& entity, Event event)
{
switch (event)
{
case EVENT_ENTITY_FELL:
if (entity.isHero() && heroIsOnBridge_)
{
unlock(ACHIEVEMENT_FELL_OFF_BRIDGE);
}
break;
// Handle other events, and update heroIsOnBridge_...
}
}
private:
void unlock(Achievement achievement)
{
// Unlock if not already unlocked...
}
bool heroIsOnBridge_;
};
//^achievement-observer
static const int MAX_OBSERVERS = 10;
//^subject-list
//^subject-register
//^subject-notify
class Subject
{
//^omit subject-list
//^omit subject-notify
public:
void addObserver(Observer* observer)
{
// Add to array...
//^omit
observers_[numObservers_++] = observer;
//^omit
}
void removeObserver(Observer* observer)
{
// Remove from array...
//^omit
int index;
for (index = 0; index < MAX_OBSERVERS; index++)
{
if (observers_[index] == observer) break;
}
if (index < numObservers_)
{
// Shift the following ones up.
for (; index < numObservers_ - 1; index++)
{
observers_[index] = observers_[index + 1];
}
numObservers_--;
}
//^omit
}
// Other stuff...
//^omit subject-notify
//^omit subject-register
protected:
void notify(const Entity& entity, Event event)
{
for (int i = 0; i < numObservers_; i++)
{
observers_[i]->onNotify(entity, event);
}
}
// Other stuff...
//^omit subject-notify
//^omit subject-list
private:
Observer* observers_[MAX_OBSERVERS];
int numObservers_;
//^omit subject-register
//^omit subject-notify
};
//^subject-list
//^subject-register
//^subject-notify
//^physics-inherit
class Physics : public Subject
{
public:
void updateEntity(Entity& entity);
};
//^physics-inherit
class PhysicsEvent : public Observer
{
Subject entityFell_;
Subject& entityFell() { return entityFell_; }
virtual void onNotify(const Entity& entity, Event event) {}
void physicsEvent()
{
PhysicsEvent physics;
//^physics-event
physics.entityFell()
.addObserver(this);
//^physics-event
}
};
}
namespace LinkedObservers
{
//^linked-observer
class Observer
{
friend class Subject;
public:
Observer()
: next_(NULL)
{}
// Other stuff...
//^omit
virtual void onNotify(const Entity& entity, Event event) {}
//^omit
private:
Observer* next_;
};
//^linked-observer
//^linked-subject
class Subject
{
public:
Subject()
: head_(NULL)
{}
// Methods...
//^omit
void addObserver(Observer* observer);
void removeObserver(Observer* observer);
void notify(const Entity& entity, Event event);
//^omit
private:
Observer* head_;
};
//^linked-subject
//^linked-add
void Subject::addObserver(Observer* observer)
{
observer->next_ = head_;
head_ = observer;
}
//^linked-add
//^linked-remove
void Subject::removeObserver(Observer* observer)
{
if (head_ == observer)
{
head_ = observer->next_;
observer->next_ = NULL;
return;
}
Observer* current = head_;
while (current != NULL)
{
if (current->next_ == observer)
{
current->next_ = observer->next_;
observer->next_ = NULL;
return;
}
current = current->next_;
}
}
//^linked-remove
//^linked-notify
void Subject::notify(const Entity& entity, Event event)
{
Observer* observer = head_;
while (observer != NULL)
{
observer->onNotify(entity, event);
observer = observer->next_;
}
}
//^linked-notify
}
namespace One
{
class Observable;
class Observer
{
friend class Observable;
public:
bool isObserving() const { return observable_ != NULL; }
void observe(Observable& observable);
void detach();
protected:
Observer()
: prev_(this),
next_(this)
{}
virtual ~Observer()
{
detach();
}
virtual void onNotify(Observable& observable) = 0;
private:
// The Observable this Observer is watching.
Observable* observable_ = NULL;
// The next and previous nodes in the circular linked list
// observers of observable_.
Observer* prev_;
Observer* next_;
};
class Observable
{
friend class Observer;
public:
bool hasObserver() const { return observer_ != NULL; }
protected:
Observable()
: observer_(NULL)
{}
virtual ~Observable()
{
// Detach all of the observers.
while (observer_ != NULL) observer_->detach();
}
void notify()
{
if (observer_ == NULL) return;
Observer* observer = observer_;
do
{
observer->onNotify(*this);
observer = observer->next_;
}
while (observer != observer_);
}
// The first in the linked list of observers of this.
Observer* observer_;
};
void Observer::observe(Observable& observable)
{
// Stop observing what it was previously observing.
detach();
if (observable.observer_ == NULL)
{
// The first observer.
observable.observer_ = this;
}
else
{
// Already have other observers, so link it in at the end of the
// list.
prev_ = observable.observer_->prev_;
next_ = observable.observer_;
observable.observer_->prev_->next_ = this;
observable.observer_->prev_ = this;
}
observable_ = &observable;
}
void Observer::detach()
{
if (observable_ == NULL) return;
// Make sure the observable itself isn't pointing at this node.
if (observable_->observer_ == this)
{
if (next_ == this)
{
// This is the only observer, so just clear it.
observable_->observer_ = NULL;
}
else
{
// Advance the next node.
observable_->observer_ = next_;
}
}
// Unlink this observer from the list.
prev_->next_ = next_;
next_->prev_ = prev_;
prev_ = this;
next_ = this;
observable_ = NULL;
}
class Noise : public Observable
{
public:
Noise(const char* name)
: name_(name)
{}
void sound()
{
cout << name_ << "!" << endl;
notify();
}
private:
const char* name_;
};
class Ear : public Observer
{
public:
Ear(const char* name)
: name_(name)
{}
int numObserved = 0;
protected:
virtual void onNotify(Observable & observable)
{
numObserved++;
cout << name_ << " heard it!" << endl;
}
private:
const char* name_;
};
void destructSoloObserverTest()
{
Ear* ear = new Ear("ear");
Noise noise("beep");
ear->observe(noise);
delete ear;
ASSERT(!noise.hasObserver());
noise.sound();
}
void destructMultipleObserverTest()
{
Ear* ear1 = new Ear("ear1");
Ear* ear2 = new Ear("ear2");
Noise noise("beep");
ear1->observe(noise);
ear2->observe(noise);
delete ear2;
ASSERT(noise.hasObserver());
delete ear1;
ASSERT(!noise.hasObserver());
noise.sound();
}
void destructObservableTest()
{
Ear ear1("ear1");
Ear ear2("ear2");
Noise* noise = new Noise("beep");
ear1.observe(*noise);
ear2.observe(*noise);
delete noise;
ASSERT(!ear1.isObserving());
ASSERT(!ear2.isObserving());
}
void notifyTest()
{
Noise noise1("beep");
Ear ear1("one");
Ear ear2("two");
Ear ear3("three");
noise1.sound();
ASSERT(ear1.numObserved == 0);
ASSERT(ear2.numObserved == 0);
ASSERT(ear3.numObserved == 0);
ear1.observe(noise1);
noise1.sound();
ASSERT(ear1.numObserved == 1);
ASSERT(ear2.numObserved == 0);
ASSERT(ear3.numObserved == 0);
ear2.observe(noise1);
noise1.sound();
ASSERT(ear1.numObserved == 2);
ASSERT(ear2.numObserved == 1);
ASSERT(ear3.numObserved == 0);
ear3.observe(noise1);
noise1.sound();
ASSERT(ear1.numObserved == 3);
ASSERT(ear2.numObserved == 2);
ASSERT(ear3.numObserved == 1);
ear2.detach();
noise1.sound();
ASSERT(ear1.numObserved == 4);
ASSERT(ear2.numObserved == 2);
ASSERT(ear3.numObserved == 2);
ear1.detach();
noise1.sound();
ASSERT(ear1.numObserved == 4);
ASSERT(ear2.numObserved == 2);
ASSERT(ear3.numObserved == 3);
ear3.detach();
noise1.sound();
ASSERT(ear1.numObserved == 4);
ASSERT(ear2.numObserved == 2);
ASSERT(ear3.numObserved == 3);
}
void observeTest()
{
Ear ear("ear");
Noise beep("beep");
Noise boop("boop");
ear.observe(beep);
beep.sound();
ASSERT(ear.numObserved == 1);
boop.sound();
ASSERT(ear.numObserved == 1);
// Should stop listening to beep.
ear.observe(boop);
beep.sound();
ASSERT(ear.numObserved == 1);
boop.sound();
ASSERT(ear.numObserved == 2);
}
void test()
{
destructSoloObserverTest();
destructMultipleObserverTest();
destructObservableTest();
notifyTest();
observeTest();
}
}
namespace Pool
{
class Binding;
class BindingPool;
class Listener;
class Event
{
public:
Event(BindingPool& pool)
: pool_(pool),
binding_(NULL)
{}
void addListener(Listener& listener);
void removeListener(Listener& listener);
void send(const char* data);
private:
BindingPool& pool_;
Binding* binding_;
};
class Listener
{
public:
Listener(const char* name)
: name_(name)
{}
int numEvents() const;
void receive(const char* data)
{
cout << name_ << " received " << data << endl;
}
private:
const char* name_;
};
class Binding
{
friend class BindingPool;
friend class Event;
public:
Binding()
: listener_(NULL),
next_(NULL)
{}
private:
Listener* listener_;
// If the binding is in use, this will point to the binding for the
// next listener. Otherwise, it will point to the next free binding.
Binding* next_;
};
class BindingPool
{
public:
BindingPool()
{
// Build the free list.
free_ = &bindings_[0];
for (int i = 0; i < POOL_SIZE - 1; i++)
{
bindings_[i].next_ = &bindings_[i + 1];
}
}
Binding* newBinding()
{
// TODO(bob): Make sure there is a free one.
// Remove the head of the free list.
Binding* binding = free_;
free_ = free_->next_;
return binding;
}
private:
static const int POOL_SIZE = 100;
Binding bindings_[POOL_SIZE];
// Pointer to the first binding in the list of free bindings.
Binding* free_;
};
void Event::addListener(Listener& listener)
{
// TODO(bob): Add to end of list.
Binding* binding = pool_.newBinding();
binding->listener_ = &listener;
binding->next_ = binding_;
binding_ = binding;
}
void Event::removeListener(Listener& listener)
{
// TODO(bob): Implement me!
}
void Event::send(const char* data)
{
Binding* binding = binding_;
while (binding != NULL)
{
binding->listener_->receive(data);
binding = binding->next_;
}
}
int Listener::numEvents() const
{
return 0; // ?
}
// TODO(bob): Destructors for all of these types.
void destructEventTest()
{
BindingPool pool;
Event* event1 = new Event(pool);
Event* event2 = new Event(pool);
Listener listener1("listener 1");
Listener listener2("listener 2");
event1->addListener(listener1);
event1->addListener(listener2);
event2->addListener(listener1);
event2->addListener(listener2);
ASSERT(listener1.numEvents() == 2);
ASSERT(listener2.numEvents() == 2);
delete event1;
ASSERT(listener1.numEvents() == 1);
ASSERT(listener2.numEvents() == 1);
delete event2;
ASSERT(listener1.numEvents() == 0);
ASSERT(listener2.numEvents() == 0);
}
void test()
{
destructEventTest();
BindingPool pool;
Event event1(pool);
Event event2(pool);
Listener listener1("listener 1");
Listener listener2("listener 2");
Listener listener3("listener 3");
event1.addListener(listener1);
event1.addListener(listener2);
event2.addListener(listener2);
event2.addListener(listener3);
event1.send("first");
event2.send("second");
}
}
void test()
{
//One::test();
Pool::test();
}
}
#endif