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Capture: work around external OES textures #2637

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@kvark

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@kvark

The current approach of just following exactly all pipeline structures faces a problem with external OES textures: they are used on GL ES and Windows/Angle, so they are being read and saved. One can't just create an external texture and upload the data - this is not allowed. Thus, we are currently getting Angle errors on windows when loading those external textures in a capture.

What we can do is patch all the external textures and turn them into something else (default textures, or externals backed by buffers).

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