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Add wrench test for images without premultiplied blend mode.
difficulty: easy
help wanted
#3258
opened Nov 1, 2018 by
gw3583
Investigate drawing clear brushes in the opaque pass
area: performance
difficulty: easy
help wanted
priority: soon
Things we need to do in general
type: enhancement
#3253
opened Oct 31, 2018 by
kvark
Change cs_line_decoration to pass pre-swizzled width / height values.
area: performance
difficulty: easy
help wanted
priority: later
Low priority issues that are still useful to fix
#3189
opened Oct 11, 2018 by
gw3583
Check for z-buffer presence on first render / during initialization.
difficulty: easy
help wanted
#3188
opened Oct 11, 2018 by
gw3583
Provide reciprocal device pixel ratio to shaders.
area: performance
difficulty: easy
priority: later
Low priority issues that are still useful to fix
type: enhancement
#3157
opened Oct 2, 2018 by
gw3583
Re-export app_units::Au or disable serde for app_units
area: infrastructure
difficulty: easy
help wanted
type: enhancement
#3045
opened Sep 11, 2018 by
fschutt
Compile macOS shaders on CI
area: infrastructure
difficulty: easy
priority: soon
Things we need to do in general
type: enhancement
#3025
opened Sep 5, 2018 by
kvark
Support DynamicProperties for gradient start/end points?
difficulty: easy
help wanted
type: enhancement
#2800
opened Jun 4, 2018 by
Gankra
Optimize floating point precision in shaders
area: performance
difficulty: easy
#2535
opened Mar 16, 2018 by
kvark
Combine RGBA8 linear/nearest sampling texture cache
difficulty: easy
type: enhancement
#2495
opened Mar 7, 2018 by
kvark
Command line processing of captured scenes
area: infrastructure
difficulty: easy
type: enhancement
#2475
opened Feb 28, 2018 by
kvark
Expensive ps_blend is used instead of hardware opacity.
area: performance
difficulty: easy
type: bug
#2400
opened Feb 9, 2018 by
glennw
[RFC] One trait to rule them all
area: infrastructure
difficulty: easy
type: enhancement
type: question
#2108
opened Nov 27, 2017 by
kvark
Profile and consider caching shader uniforms (mode, dpr etc).
area: performance
difficulty: easy
type: enhancement
#1864
opened Oct 12, 2017 by
glennw
Add a debug option to insert white spaces at the end of the shaders.
area: infrastructure
difficulty: easy
type: enhancement
#1824
opened Oct 6, 2017 by
nical
Add a better treeview to the debugger
difficulty: easy
help wanted
type: enhancement
#1671
opened Sep 7, 2017 by
glennw
Add a basic CI test to wrench ensure binary record / replay is working.
area: infrastructure
difficulty: easy
help wanted
#1253
opened May 15, 2017 by
glennw
ProTip!
Updated in the last three days: updated:>2025-04-18.