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Copy file name to clipboardExpand all lines: color-scripts.md
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[`< Scripting`](./scripting.md)
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**Color scripts** are used to define the behaviour of the [script brush](./script-brush.md) tool and the ["run a color script"](./color-actions.md#run-a-color-script) color action. They describe a **color to color transformation**.
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**Color scripts** are used to define the behaviour of the [script brush](./script-brush.md) tool and the ["run a color script"](./color-actions.md#run-a-color-script) color action. They describe a **color to color transformation**.
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**Note:**
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Copy file name to clipboardExpand all lines: fonts.md
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## Uploading fonts
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Fonts can be uploaded while using the [text tool](./text-tool.md) with <kbd>Shift</kbd> + <kbd>T</kbd>, or by clicking on  in the [tool options bar](./interface.md#tool-options).
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Fonts can be uploaded while using the [text tool](./text-tool.md) with <kbd>Shift</kbd> + <kbd>T</kbd>, or by clicking on  in the [tool options bar](./interface.md#tool-options).
* Ping-pong - playback direction changes when the first and last frames are reached
* Ping-pong - playback direction changes when the first and last frames are reached
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**Note:**
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These playback modes are merely internal. When projects are [exported](./save.md) as GIFs or videos, their frames are sequenced in ascending numerical order.
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## Frame actions
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###  Add new frame
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###  Add new frame
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[*API function*](../api/project.md#add_frame)
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**Shortcut:** <kbd>Ctrl</kbd> + <kbd>F</kbd>
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Adds a new frame to the project directly after the current active frame. The new frame becomes the new active frame.
Duplicates the current active frame of project and inserts the duplicate directly after the initial frame. The duplicate frame becomes the new active frame.
Removes the current active frame of the project. If the frame to be removed is the first frame, the active frame becomes the new first frame after the removal. Otherwise, the new active frame is the frame that preceded the frame that was removed.
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###  Move frame back
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###  Move frame back
* ping-pong  (changes directions when it reaches the beginning or end of the animation)
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* play forwards 
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* play backwards 
* ping-pong  (changes directions when it reaches the beginning or end of the animation)
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Users can also set the playback speed, ranging from 1 frame per second to 24 FPS.
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Cel buttons have different icons depending on their cel's contents:
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* An empty cel (cel with no non-transparent pixel data) is blank
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* A cel with pixel data on a linked layer ()
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* A cel with pixel data on an unlinked layer ()
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* A cel with pixel data on a linked layer ()
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* A cel with pixel data on an unlinked layer ()
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