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Description
probably related to
https://forum.unity.com/threads/is-this-a-bug-in-unity.710510/#post-4749092
doesnt happen on my pc though.. but here is workaround, add this code to viewer:
void OnApplicationFocus(bool focused)
{
if (focused)
{
cloudMaterial.SetBuffer("buf_Points", bufferPoints);
cloudMaterial.SetBuffer("buf_Colors", bufferColors);
}
}