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Ajust asset paths
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README.md

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<h3 align="center">
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<img src="Assets/banner.png"/>
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<img src="src/assets/banner.png"/>
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</h3>
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# LibVLCSharp
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Full featured video control for Xamarin.Forms available in LibVLCSharp.Forms (iOS/Android).
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<h3 align="center">
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<img src="Assets/media-element.png"/>
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<img src="src/assets/media-element.png"/>
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</h3>
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## Supported platforms
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<br/>
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<h3 align="center">
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<a href="https://code.videolan.org/videolan/LibVLCSharp"><img src="Assets/icon.png"/></a>
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<a href="https://code.videolan.org/videolan/LibVLCSharp"><img src="src/assets/icon.png"/></a>
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</h3>

docs/media_player_element.md

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# MediaPlayerElement
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<h3 align="center">
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<img src="/Assets/media-element.png"/>
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<img src="/src/assets/media-element.png"/>
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</h3>
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## What's available out of the box?

src/LibVLCSharp.Forms.Platforms.GTK/LibVLCSharp.Forms.Platforms.GTK.csproj

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<ItemGroup>
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<ProjectReference Include="..\LibVLCSharp.Forms\LibVLCSharp.Forms.csproj" />
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<ProjectReference Include="..\LibVLCSharp.GTK\LibVLCSharp.GTK.csproj" />
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<None Include="..\Assets\icon.png">
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<None Include="..\assets\icon.png">
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<Pack>True</Pack>
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<PackagePath></PackagePath>
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</None>

src/LibVLCSharp.Forms.Platforms.WPF/LibVLCSharp.Forms.Platforms.WPF.csproj

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<UseWPF>true</UseWPF>
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</PropertyGroup>
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<ItemGroup>
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<None Include="..\Assets\icon.png">
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<None Include="..\assets\icon.png">
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<Pack>True</Pack>
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<PackagePath></PackagePath>
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</None>

src/LibVLCSharp.Forms/LibVLCSharp.Forms.csproj

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<ItemGroup>
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<Compile Remove="Platforms\**\*.cs" />
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<None Include="Platforms\**\*.cs" />
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<None Include="..\Assets\icon.png">
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<None Include="..\assets\icon.png">
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<Pack>True</Pack>
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<PackagePath></PackagePath>
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</None>

src/LibVLCSharp.GTK/LibVLCSharp.GTK.csproj

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<PackageTags>libvlc;vlc;videolan;video;audio;player;media;mediaplayer;gtk-sharp;linux;windows;cross-platform</PackageTags>
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</PropertyGroup>
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<ItemGroup>
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<None Include="..\Assets\icon.png">
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<None Include="..\assets\icon.png">
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<Pack>True</Pack>
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<PackagePath></PackagePath>
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</None>

src/LibVLCSharp.Uno/LibVLCSharp.Uno.csproj

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<ItemGroup>
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<Page Include="**\*.xaml" Exclude="bin\**\*.xaml;obj\**\*.xaml" />
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<PRIResource Include="Strings\**\*.resw" />
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<None Include="..\Assets\icon.png">
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<None Include="..\assets\icon.png">
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<Pack>True</Pack>
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<PackagePath></PackagePath>
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</None>

src/LibVLCSharp.WPF/LibVLCSharp.WPF.csproj

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<PackageTags>libvlc;vlc;videolan;native;c/c++;video;audio;player;media;mediaplayer;codec;ffmpeg;xamarin;graphics;ios;android;linux;windows;macos;cross-platform</PackageTags>
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</PropertyGroup>
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<ItemGroup>
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<None Include="..\Assets\icon.png">
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<None Include="..\assets\icon.png">
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<Pack>True</Pack>
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<PackagePath></PackagePath>
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</None>

src/LibVLCSharp.WinForms/LibVLCSharp.WinForms.csproj

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<PackageTags>libvlc;vlc;videolan;native;c/c++;video;audio;player;media;mediaplayer;codec;ffmpeg;xamarin;graphics;ios;android;linux;windows;macos;cross-platform</PackageTags>
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</PropertyGroup>
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<ItemGroup>
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<None Include="..\Assets\icon.png">
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<None Include="..\assets\icon.png">
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<Pack>True</Pack>
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<PackagePath></PackagePath>
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</None>

src/LibVLCSharp/LibVLCSharp.csproj

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<ItemGroup>
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<Compile Remove="Platforms\**\*.cs" />
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<None Include="Platforms\**\*.cs" />
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<None Include="..\Assets\icon.png">
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<None Include="..\assets\icon.png">
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<Pack>True</Pack>
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<PackagePath></PackagePath>
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</None>

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