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@@ -233,7 +236,7 @@ Feel free to suggest and contribute new samples.
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-[`RendererDiscoverer.cs`](https://code.videolan.org/videolan/LibVLCSharp/-/blob/master/src/LibVLCSharp/RendererDiscoverer.cs): Use this to find and use a Chromecast or other distant renderers.
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-[`Dialog.cs`](https://code.videolan.org/videolan/LibVLCSharp/-/blob/master/src/LibVLCSharp/Dialog.cs): Dialogs can be raised from the `libvlc` engine in some cases. Register callbacks with this object.
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The [LibVLCSharp.Forms](LibVLCSharp.Forms/README.md)package features a `MediaPlayerElement`Xamarin.Forms control, similar to the ones provided by the .NET Framework on WPF and UWP. It currently supports iOSand Android.
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The [LibVLCSharp.Forms](src/LibVLCSharp.Forms/README.md)and [Uno](src/LibVLCSharp.Uno/README.md) packages features a `MediaPlayerElement` control, similar to the ones provided by the .NET Framework on WPF and UWP. It currently supports iOS, Android and UWP (Uno only).
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This package has multiple target frameworks, which means it will pick the right features for your project (you will only get the mac view if you are building a mac project).
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BE CAREFUL: This project does not include **LibVLC** itself! You will need to install it separately!
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See the [Installation](../README.md#installation) documentation for more info.
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See the [Installation](../../README.md#installation) documentation for more info.
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## MediaPlayerElement
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This package includes a Xamarin.Forms MediaPlayerElement component. It currently supports iOS and Android only.
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See the [sample](../Samples/Forms/LibVLCSharp.Forms.MediaElement) for more info.
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See the [sample](../../samples/Forms/LibVLCSharp.Forms.MediaElement) for more info.
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## Why should I reference this package in my project?
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If you are in this situation, this package is made for you:
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- You want to build a Xamarin.Forms application (no matter on which platform) using LibVLCSharp.
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For other platforms, see the [main documentation](../README.md)
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For other platforms, see the [main documentation](../../README.md)
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You can also create a true cross-platform application with Xamarin.Forms, and use the WPF backend.
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In that case, you would need the [LibVLCSharp.Forms.Platforms.WPF](../LibVLCSharp.Forms.Platforms.WPF) package instead, which internally references this one.
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For other platforms, see the [main documentation](../README.md).
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For other platforms, see the [main documentation](../../README.md).
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