We need to capture and record user web cam for multiple purpose Download video as well.
- IDE Version: Visual Studio Code
To solve the problem, I am using MDN Media streaming api functions
and plain javascript. No need to install any thing.
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<title>Video Recording</title>
<meta name="description" content="">
<meta name="viewport" content="width=device-width, initial-scale=1">
<link rel="stylesheet" href="">
</head>
<body>
<!--[if lt IE 7]>
<p class="browsehappy">You are using an <strong>outdated</strong> browser. Please <a href="#">upgrade your browser</a> to improve your experience.</p>
<![endif]-->
<div class="left">
<div id="startButton" class="button">Start Recording</div>
<h2>Preview</h2>
<video id="preview" width="160" height="120" autoplay muted></video>
</div>
<div class="right">
<div id="stopButton" class="button">Stop Recording</div>
<h2>Recording</h2>
<video id="recording" width="160" height="120" controls></video>
<a id="downloadButton" class="button"> Download </a>
</div>
<div id="log"></div>
</body>
</html>
let preview = document.getElementById("preview");
let recording = document.getElementById("recording");
let startButton = document.getElementById("startButton");
let stopButton = document.getElementById("stopButton");
let downloadButton = document.getElementById("downloadButton");
let logElement = document.getElementById("log");
let recordingTimeMS = 5000;
function log(msg) {
logElement.innerHTML += `${msg}\n`;
}
function wait(delayInMS) {
return new Promise((resolve) => setTimeout(resolve, delayInMS));
}
function startRecording(stream, lengthInMS) {
let recorder = new MediaRecorder(stream);
let data = [];
recorder.ondataavailable = (event) => data.push(event.data);
recorder.start();
log(`${recorder.state} for ${lengthInMS / 1000} seconds…`);
let stopped = new Promise((resolve, reject) => {
recorder.onstop = resolve;
recorder.onerror = (event) => reject(event.name);
});
let recorded = wait(lengthInMS).then(() => {
if (recorder.state === "recording") {
recorder.stop();
}
});
return Promise.all([stopped, recorded]).then(() => data);
}
function stop(stream) {
stream.getTracks().forEach((track) => track.stop());
}
startButton.addEventListener("click",() => {
navigator.mediaDevices
.getUserMedia({
video: true,
audio: true,
})
.then((stream) => {
preview.srcObject = stream;
downloadButton.href = stream;
preview.captureStream =
preview.captureStream || preview.mozCaptureStream;
return new Promise((resolve) => (preview.onplaying = resolve));
})
.then(() => startRecording(preview.captureStream(), recordingTimeMS))
.then((recordedChunks) => {
let recordedBlob = new Blob(recordedChunks, { type: "video/webm" });
recording.src = URL.createObjectURL(recordedBlob);
downloadButton.href = recording.src;
downloadButton.download = "RecordedVideo.webm";
log(
`Successfully recorded ${recordedBlob.size} bytes of ${recordedBlob.type} media.`
);
})
.catch((error) => {
if (error.name === "NotFoundError") {
log("Camera or microphone not found. Can't record.");
} else {
log(error);
}
});
},false);
stopButton.addEventListener("click",() => {
stop(preview.srcObject);
},false);
Just tapping the start and stop button you can capture and record the cam.