ETSim is an organization that brings together physics simulation projects from the Multimedia Lab at École de technologie supérieure (ETS). We serve as a central hub for exploring and showcasing physical simulation research for graphic applications developed under the guidance of Professor Sheldon Andrews and Professor Paul Kry.
ETSim collects and organizes various research projects related to physical simulation conducted at the ETS Multimedia Lab. We aim to:
- Showcase innovative research in physics-based simulation
- Provide a unified access point to diverse simulation projects
- Foster collaboration between researchers, students, and industry partners
- Promote knowledge exchange in computer graphics and physical simulation
Our collection includes projects focused on:
- Real-time physics simulation
- Rigid body dynamics and contact mechanics
- Deformable object simulation and cutting
- 3D character animation and control
- Friction modeling and visual appearance coupling
- Multibody systems with constraints
Projects within ETSim utilize a variety of technologies:
- C++ implementations for performance-critical applications
- Python tools for research prototyping
- Web-based demonstrations using WebAssembly and WebGPU
- GPU-accelerated computation for complex simulations
Browse our collection to discover the latest advancements in physical simulation from the ETS Multimedia Lab. Whether you're a researcher, student, or industry professional, our projects showcase practical applications of cutting-edge research in computer graphics and interactive applications.