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Submitting new package version to Unity Asset Store

C. Van Wiemeersch edited this page Apr 16, 2018 · 4 revisions
  1. Search for the version word and update accordingly.
  2. Make a fresh build.
  3. Follow the Build docs to build the package. This creates the WebVR-Assets.unitypackage file. Important: When exporting, ensure you are packaging all the items in the folders WebGLTemplates and WebVR. For some reason, Unity usually unchecks some of the files.
  4. Tag with the new version (git tag vX.X.X).
  5. Push to GitHub (git push --tags).
  6. Find the tag on the Releases page, updating it with the release notes.

Next, publish the package in the Unity Asset Store. (Read Unity's instructions for details.)

  1. Log in with your account tied to the WebVR Assets package. (If you do not have access, reach out to @cvan on Slack).

  2. You need to create a draft.

  3. Tag with the new version and update all the metadata and related texts.

    screenshot

  4. Open the project in Unity.

  5. If you have not already, download and install Unity's official package, Asset Store Tools to prepare the package.

  6. There will be a menu at the top of Unity's window: Asset Store Tools > Package Upload.

  7. A modal window will appear, Please Select Main Assets. Note: if you have problems packaging because Unity complains of some extensions, remove the blender files (these are usually the extensions causing the failure) and pack again. Don't forget to restore the files after packaging.

  8. Ensure you select every file (except the .blend files) in the Assets > WebGLTemplates and Assets > WebVR.

  9. Under Upload package, and click the Upload button.

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