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Issues list

refactor(utils): move SyncCell and SyncUnsafeCell to bevy_platform A-Utils Utility functions and types C-Code-Quality A section of code that is hard to understand or change D-Straightforward Simple bug fixes and API improvements, docs, test and examples M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#19305 opened May 20, 2025 by atlv24 Loading…
refactor(render): move WgpuWrapper into bevy_utils A-Utils Utility functions and types C-Code-Quality A section of code that is hard to understand or change D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it X-Uncontroversial This work is generally agreed upon
#19303 opened May 20, 2025 by atlv24 Loading…
Remove apostrophes in possessive its C-Code-Quality A section of code that is hard to understand or change C-Docs An addition or correction to our documentation D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#19244 opened May 16, 2025 by theotherphil Loading…
Remove ArchetypeComponentId and archetype_component_access A-ECS Entities, components, systems, and events C-Code-Quality A section of code that is hard to understand or change C-Performance A change motivated by improving speed, memory usage or compile times M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#19143 opened May 9, 2025 by chescock Loading…
Nonmax all rows A-ECS Entities, components, systems, and events C-Code-Quality A section of code that is hard to understand or change C-Performance A change motivated by improving speed, memory usage or compile times M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#19132 opened May 8, 2025 by ElliottjPierce Loading…
Simplify bevy_reflect Features A-Reflection Runtime information about types C-Code-Quality A section of code that is hard to understand or change D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#19123 opened May 7, 2025 by bushrat011899 Loading…
Rename Timer::paused to Timer::is_paused and Timer::finished to Timer::is_finished A-Time Involves time keeping and reporting C-Code-Quality A section of code that is hard to understand or change C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples
#19110 opened May 7, 2025 by mgi388
Simplify bevy_utils Features A-Utils Utility functions and types C-Code-Quality A section of code that is hard to understand or change D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Blessed Has a large architectural impact or tradeoffs, but the design has been endorsed by decision makers
#19090 opened May 6, 2025 by bushrat011899 Loading…
Rethink query / system access system to better account for Allows query filter A-ECS Entities, components, systems, and events C-Code-Quality A section of code that is hard to understand or change D-Complex Quite challenging from either a design or technical perspective. Ask for help! S-Needs-Design This issue requires design work to think about how it would best be accomplished
#19086 opened May 5, 2025 by alice-i-cecile
Clean up configuring log formatting A-Diagnostics Logging, crash handling, error reporting and performance analysis C-Code-Quality A section of code that is hard to understand or change C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Design This issue requires design work to think about how it would best be accomplished X-Uncontroversial This work is generally agreed upon
#19085 opened May 5, 2025 by alice-i-cecile
Type system should prevent the use of exclusive systems as observers A-ECS Entities, components, systems, and events C-Code-Quality A section of code that is hard to understand or change D-Complex Quite challenging from either a design or technical perspective. Ask for help! S-Needs-Design This issue requires design work to think about how it would best be accomplished
#19080 opened May 5, 2025 by alice-i-cecile
Extract members of PickingPlugin and PointerInputPlugin into new types A-Picking Pointing at and selecting objects of all sorts C-Code-Quality A section of code that is hard to understand or change D-Straightforward Simple bug fixes and API improvements, docs, test and examples M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#19078 opened May 5, 2025 by hukasu Loading…
Clean up phantom data for ExtractComponentPlugin A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#19053 opened May 4, 2025 by Sorseg Loading…
"Always Strong" Asset Handles / Remove asset weak handles A-Assets Load files from disk to use for things like images, models, and sounds C-Code-Quality A section of code that is hard to understand or change D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Design This issue requires design work to think about how it would best be accomplished
#19024 opened May 2, 2025 by andriyDev
System should be an unsafe trait A-ECS Entities, components, systems, and events C-Bug An unexpected or incorrect behavior C-Code-Quality A section of code that is hard to understand or change C-Docs An addition or correction to our documentation D-Unsafe Touches with unsafe code in some way S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#19022 opened May 2, 2025 by ItsDoot
Remove upcasting methods + Cleanup interned label code A-ECS Entities, components, systems, and events C-Code-Quality A section of code that is hard to understand or change D-Straightforward Simple bug fixes and API improvements, docs, test and examples M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#18984 opened Apr 29, 2025 by tim-blackbird Loading… 0.17
UI render graph setup refactor A-Rendering Drawing game state to the screen A-UI Graphical user interfaces, styles, layouts, and widgets C-Code-Quality A section of code that is hard to understand or change D-Trivial Nice and easy! A great choice to get started with Bevy S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#18983 opened Apr 29, 2025 by ickshonpe Loading…
Distinguish .target() and .target in Trigger<Pointer<E>> A-ECS Entities, components, systems, and events A-Pointers Relating to Bevy pointer abstractions C-Code-Quality A section of code that is hard to understand or change D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#18982 opened Apr 29, 2025 by Zeophlite Loading…
bevy_reflect: Split up the std module A-Reflection Runtime information about types C-Code-Quality A section of code that is hard to understand or change D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#18939 opened Apr 26, 2025 by MrGVSV Loading…
MeshAllocator::mesh_index_slice() mixes error and non-error codepath in return A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#18906 opened Apr 23, 2025 by djeedai
Apply a consistent padding in shader uniforms for the WebGL2 target A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#18863 opened Apr 16, 2025 by Henauxg Loading…
Store colors in TextLayoutInfo and extraction buffers per per glyph/slice A-Rendering Drawing game state to the screen A-Text Rendering and layout for characters C-Code-Quality A section of code that is hard to understand or change C-Performance A change motivated by improving speed, memory usage or compile times
#18849 opened Apr 15, 2025 by ickshonpe
Tracking Issue: Entity API Deduplication A-ECS Entities, components, systems, and events C-Code-Quality A section of code that is hard to understand or change C-Feature A new feature, making something new possible C-Tracking-Issue An issue that collects information about a broad development initiative
#18837 opened Apr 14, 2025 by ItsDoot
6 tasks
Scoped EntityRef/Mut 🔬 A-ECS Entities, components, systems, and events C-Code-Quality A section of code that is hard to understand or change D-Complex Quite challenging from either a design or technical perspective. Ask for help! D-Unsafe Touches with unsafe code in some way M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged X-Blessed Has a large architectural impact or tradeoffs, but the design has been endorsed by decision makers
#18820 opened Apr 12, 2025 by ItsDoot Loading… 0.17
Refactor shared specialize params into a SystemParam A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change C-Usability A targeted quality-of-life change that makes Bevy easier to use S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#18762 opened Apr 8, 2025 by greeble-dev Loading…
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