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refactor(utils): move SyncCell and SyncUnsafeCell to bevy_platform
A-Utils
Utility functions and types
C-Code-Quality
A section of code that is hard to understand or change
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
#19305
opened May 20, 2025 by
atlv24
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refactor(render): move WgpuWrapper into bevy_utils
A-Utils
Utility functions and types
C-Code-Quality
A section of code that is hard to understand or change
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
X-Uncontroversial
This work is generally agreed upon
#19303
opened May 20, 2025 by
atlv24
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Remove apostrophes in possessive its
C-Code-Quality
A section of code that is hard to understand or change
C-Docs
An addition or correction to our documentation
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#19244
opened May 16, 2025 by
theotherphil
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Remove Entities, components, systems, and events
C-Code-Quality
A section of code that is hard to understand or change
C-Performance
A change motivated by improving speed, memory usage or compile times
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
ArchetypeComponentId
and archetype_component_access
A-ECS
#19143
opened May 9, 2025 by
chescock
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Nonmax all rows
A-ECS
Entities, components, systems, and events
C-Code-Quality
A section of code that is hard to understand or change
C-Performance
A change motivated by improving speed, memory usage or compile times
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#19132
opened May 8, 2025 by
ElliottjPierce
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Simplify Runtime information about types
C-Code-Quality
A section of code that is hard to understand or change
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
bevy_reflect
Features
A-Reflection
#19123
opened May 7, 2025 by
bushrat011899
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Rename Involves time keeping and reporting
C-Code-Quality
A section of code that is hard to understand or change
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
Timer::paused
to Timer::is_paused
and Timer::finished
to Timer::is_finished
A-Time
#19110
opened May 7, 2025 by
mgi388
Simplify Utility functions and types
C-Code-Quality
A section of code that is hard to understand or change
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Blessed
Has a large architectural impact or tradeoffs, but the design has been endorsed by decision makers
bevy_utils
Features
A-Utils
#19090
opened May 6, 2025 by
bushrat011899
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Rethink query / system access system to better account for Entities, components, systems, and events
C-Code-Quality
A section of code that is hard to understand or change
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
Allows
query filter
A-ECS
#19086
opened May 5, 2025 by
alice-i-cecile
Clean up configuring log formatting
A-Diagnostics
Logging, crash handling, error reporting and performance analysis
C-Code-Quality
A section of code that is hard to understand or change
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
X-Uncontroversial
This work is generally agreed upon
#19085
opened May 5, 2025 by
alice-i-cecile
Type system should prevent the use of exclusive systems as observers
A-ECS
Entities, components, systems, and events
C-Code-Quality
A section of code that is hard to understand or change
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
#19080
opened May 5, 2025 by
alice-i-cecile
Extract members of Pointing at and selecting objects of all sorts
C-Code-Quality
A section of code that is hard to understand or change
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
PickingPlugin
and PointerInputPlugin
into new types
A-Picking
#19078
opened May 5, 2025 by
hukasu
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Clean up phantom data for ExtractComponentPlugin
A-Rendering
Drawing game state to the screen
C-Code-Quality
A section of code that is hard to understand or change
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#19053
opened May 4, 2025 by
Sorseg
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"Always Strong" Asset Handles / Remove asset weak handles
A-Assets
Load files from disk to use for things like images, models, and sounds
C-Code-Quality
A section of code that is hard to understand or change
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
#19024
opened May 2, 2025 by
andriyDev
System
should be an unsafe trait
A-ECS
#19022
opened May 2, 2025 by
ItsDoot
Remove upcasting methods + Cleanup interned label code
A-ECS
Entities, components, systems, and events
C-Code-Quality
A section of code that is hard to understand or change
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
UI render graph setup refactor
A-Rendering
Drawing game state to the screen
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Code-Quality
A section of code that is hard to understand or change
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#18983
opened Apr 29, 2025 by
ickshonpe
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Distinguish .target() and .target in Trigger<Pointer<E>>
A-ECS
Entities, components, systems, and events
A-Pointers
Relating to Bevy pointer abstractions
C-Code-Quality
A section of code that is hard to understand or change
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#18982
opened Apr 29, 2025 by
Zeophlite
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bevy_reflect: Split up the Runtime information about types
C-Code-Quality
A section of code that is hard to understand or change
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
std
module
A-Reflection
#18939
opened Apr 26, 2025 by
MrGVSV
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MeshAllocator::mesh_index_slice()
mixes error and non-error codepath in return
A-Rendering
#18906
opened Apr 23, 2025 by
djeedai
Apply a consistent padding in shader uniforms for the WebGL2 target
A-Rendering
Drawing game state to the screen
C-Code-Quality
A section of code that is hard to understand or change
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#18863
opened Apr 16, 2025 by
Henauxg
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Store colors in Drawing game state to the screen
A-Text
Rendering and layout for characters
C-Code-Quality
A section of code that is hard to understand or change
C-Performance
A change motivated by improving speed, memory usage or compile times
TextLayoutInfo
and extraction buffers per per glyph/slice
A-Rendering
#18849
opened Apr 15, 2025 by
ickshonpe
Tracking Issue: Entity API Deduplication
A-ECS
Entities, components, systems, and events
C-Code-Quality
A section of code that is hard to understand or change
C-Feature
A new feature, making something new possible
C-Tracking-Issue
An issue that collects information about a broad development initiative
#18837
opened Apr 14, 2025 by
ItsDoot
6 tasks
Scoped EntityRef/Mut 🔬
A-ECS
Entities, components, systems, and events
C-Code-Quality
A section of code that is hard to understand or change
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
D-Unsafe
Touches with unsafe code in some way
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
X-Blessed
Has a large architectural impact or tradeoffs, but the design has been endorsed by decision makers
Refactor shared specialize params into a Drawing game state to the screen
C-Code-Quality
A section of code that is hard to understand or change
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
SystemParam
A-Rendering
#18762
opened Apr 8, 2025 by
greeble-dev
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