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Issues list

Call MeshRayCast cast_ray without mut A-Picking Pointing at and selecting objects of all sorts C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Benchmarking This set of changes needs performance benchmarking to double-check that they help
#19176 opened May 11, 2025 by powei-lin Loading…
Redo component sparse set A-ECS Entities, components, systems, and events C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Benchmarking This set of changes needs performance benchmarking to double-check that they help
#19152 opened May 9, 2025 by ElliottjPierce Draft
Remove ArchetypeComponentId and archetype_component_access A-ECS Entities, components, systems, and events C-Code-Quality A section of code that is hard to understand or change C-Performance A change motivated by improving speed, memory usage or compile times M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#19143 opened May 9, 2025 by chescock Loading…
Nonmax all rows A-ECS Entities, components, systems, and events C-Code-Quality A section of code that is hard to understand or change C-Performance A change motivated by improving speed, memory usage or compile times M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#19132 opened May 8, 2025 by ElliottjPierce Loading…
Cache component columns in archetypes A-ECS Entities, components, systems, and events C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#19096 opened May 6, 2025 by ElliottjPierce Loading…
Use Component Column ids in tables to skip component maps in queries A-ECS Entities, components, systems, and events C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#19063 opened May 4, 2025 by ElliottjPierce Loading…
Change datastructure in Components A-ECS Entities, components, systems, and events C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#19043 opened May 3, 2025 by Trashtalk217 Loading…
Performance quickly drops when using get_mut on Assets<StandardMaterial> A-Assets Load files from disk to use for things like images, models, and sounds C-Bug An unexpected or incorrect behavior C-Performance A change motivated by improving speed, memory usage or compile times
#19035 opened May 2, 2025 by hukasu
Replace FixedBitSet with SortedVecSet in Access A-ECS Entities, components, systems, and events C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#18955 opened Apr 26, 2025 by Trashtalk217 Loading…
Ice Cold Specialization 🧊 A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#18887 opened Apr 20, 2025 by tychedelia Loading… 0.17
Idea: Guaranteed Dense Entities A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Design-Doc This issue or PR is particularly complex, and needs an approved design doc before it can be merged X-Controversial There is active debate or serious implications around merging this PR
#18861 opened Apr 16, 2025 by dmyyy
Allow access to font atlases A-Text Rendering and layout for characters C-Performance A change motivated by improving speed, memory usage or compile times C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples
#18851 opened Apr 15, 2025 by ickshonpe Loading…
Store colors in TextLayoutInfo and extraction buffers per per glyph/slice A-Rendering Drawing game state to the screen A-Text Rendering and layout for characters C-Code-Quality A section of code that is hard to understand or change C-Performance A change motivated by improving speed, memory usage or compile times
#18849 opened Apr 15, 2025 by ickshonpe
Poor performance rendering points A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Help The author needs help finishing this PR.
#18792 opened Apr 10, 2025 by jerome-caucat
Implement Serialize/Deserialize for Hashed<V, S> A-Utils Utility functions and types C-Performance A change motivated by improving speed, memory usage or compile times S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#18786 opened Apr 10, 2025 by TehPers Loading…
Recompute AABBs A-Animation Make things move and change over time A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Benchmarking This set of changes needs performance benchmarking to double-check that they help
#18742 opened Apr 7, 2025 by aevyrie Loading… 0.17
Experiment with optmizing insert_children A-ECS Entities, components, systems, and events C-Performance A change motivated by improving speed, memory usage or compile times D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Benchmarking This set of changes needs performance benchmarking to double-check that they help S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#18687 opened Apr 2, 2025 by alice-i-cecile
Avoid performance pitfalls in update_previous_global_transform system A-Rendering Drawing game state to the screen A-Transform Translations, rotations and scales C-Performance A change motivated by improving speed, memory usage or compile times D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#18618 opened Mar 30, 2025 by alice-i-cecile Loading… 0.17
Add many_morph_targets stress test A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#18536 opened Mar 25, 2025 by greeble-dev Loading…
KTX2 Updates: ETC1s/BasisLZ, ASTC HDR, and faster Zstd A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior C-Dependencies A change to the crates that Bevy depends on C-Feature A new feature, making something new possible C-Performance A change motivated by improving speed, memory usage or compile times D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes D-Unsafe Touches with unsafe code in some way S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#18411 opened Mar 19, 2025 by brianreavis Loading…
Consider using add_command_buffer_generation_task() for MainTransparentPass3dNode and MainTransmissivePass3dNode A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times
#18305 opened Mar 14, 2025 by JMS55 0.17
RelationshipInsertHookMode for remove and take A-ECS Entities, components, systems, and events C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Benchmarking This set of changes needs performance benchmarking to double-check that they help
#18300 opened Mar 13, 2025 by Brezak
Shrink from_reflect_with_fallback A-Reflection Runtime information about types C-Performance A change motivated by improving speed, memory usage or compile times D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Blocked This cannot move forward until something else changes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#18296 opened Mar 13, 2025 by SpecificProtagonist Loading…
Mac M1+WASM: many_buttons extreme memory usage A-Rendering Drawing game state to the screen A-UI Graphical user interfaces, styles, layouts, and widgets C-Bug An unexpected or incorrect behavior C-Machine-Specific This bug is isolated to specific hardware or driver configurations C-Performance A change motivated by improving speed, memory usage or compile times O-MacOS Specific to the MacOS (Apple) desktop operating system O-Web Specific to web (WASM) builds O-WebGL2 Specific to the WebGL2 render API S-Needs-Design This issue requires design work to think about how it would best be accomplished
#18257 opened Mar 11, 2025 by Azorlogh
Consolidate together Bevy's TaskPools [adopted] A-Tasks Tools for parallel and async work C-Performance A change motivated by improving speed, memory usage or compile times S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#18163 opened Mar 5, 2025 by hymm Draft
4 tasks
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