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Call MeshRayCast cast_ray without mut
A-Picking
Pointing at and selecting objects of all sorts
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Needs-Benchmarking
This set of changes needs performance benchmarking to double-check that they help
#19176
opened May 11, 2025 by
powei-lin
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Redo component sparse set
A-ECS
Entities, components, systems, and events
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Needs-Benchmarking
This set of changes needs performance benchmarking to double-check that they help
#19152
opened May 9, 2025 by
ElliottjPierce
•
Draft
Remove Entities, components, systems, and events
C-Code-Quality
A section of code that is hard to understand or change
C-Performance
A change motivated by improving speed, memory usage or compile times
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
ArchetypeComponentId
and archetype_component_access
A-ECS
#19143
opened May 9, 2025 by
chescock
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Nonmax all rows
A-ECS
Entities, components, systems, and events
C-Code-Quality
A section of code that is hard to understand or change
C-Performance
A change motivated by improving speed, memory usage or compile times
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#19132
opened May 8, 2025 by
ElliottjPierce
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Cache component columns in archetypes
A-ECS
Entities, components, systems, and events
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#19096
opened May 6, 2025 by
ElliottjPierce
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Use Component Column ids in tables to skip component maps in queries
A-ECS
Entities, components, systems, and events
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#19063
opened May 4, 2025 by
ElliottjPierce
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Change datastructure in Components
A-ECS
Entities, components, systems, and events
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#19043
opened May 3, 2025 by
Trashtalk217
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Performance quickly drops when using Load files from disk to use for things like images, models, and sounds
C-Bug
An unexpected or incorrect behavior
C-Performance
A change motivated by improving speed, memory usage or compile times
get_mut
on Assets<StandardMaterial>
A-Assets
#19035
opened May 2, 2025 by
hukasu
Replace FixedBitSet with SortedVecSet in Access
A-ECS
Entities, components, systems, and events
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#18955
opened Apr 26, 2025 by
Trashtalk217
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Ice Cold Specialization 🧊
A-Rendering
Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Idea: Guaranteed Dense Entities
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Needs-Design-Doc
This issue or PR is particularly complex, and needs an approved design doc before it can be merged
X-Controversial
There is active debate or serious implications around merging this PR
#18861
opened Apr 16, 2025 by
dmyyy
Allow access to font atlases
A-Text
Rendering and layout for characters
C-Performance
A change motivated by improving speed, memory usage or compile times
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
#18851
opened Apr 15, 2025 by
ickshonpe
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Store colors in Drawing game state to the screen
A-Text
Rendering and layout for characters
C-Code-Quality
A section of code that is hard to understand or change
C-Performance
A change motivated by improving speed, memory usage or compile times
TextLayoutInfo
and extraction buffers per per glyph/slice
A-Rendering
#18849
opened Apr 15, 2025 by
ickshonpe
Poor performance rendering points
A-Rendering
Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Needs-Help
The author needs help finishing this PR.
#18792
opened Apr 10, 2025 by
jerome-caucat
Implement Utility functions and types
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
Serialize
/Deserialize
for Hashed<V, S>
A-Utils
#18786
opened Apr 10, 2025 by
TehPers
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Recompute AABBs
A-Animation
Make things move and change over time
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Needs-Benchmarking
This set of changes needs performance benchmarking to double-check that they help
Experiment with optmizing insert_children
A-ECS
Entities, components, systems, and events
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Benchmarking
This set of changes needs performance benchmarking to double-check that they help
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
#18687
opened Apr 2, 2025 by
alice-i-cecile
Avoid performance pitfalls in update_previous_global_transform system
A-Rendering
Drawing game state to the screen
A-Transform
Translations, rotations and scales
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
Add Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
many_morph_targets
stress test
A-Rendering
#18536
opened Mar 25, 2025 by
greeble-dev
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KTX2 Updates: ETC1s/BasisLZ, ASTC HDR, and faster Zstd
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
C-Dependencies
A change to the crates that Bevy depends on
C-Feature
A new feature, making something new possible
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
D-Unsafe
Touches with unsafe code in some way
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#18411
opened Mar 19, 2025 by
brianreavis
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Consider using add_command_buffer_generation_task() for MainTransparentPass3dNode and MainTransmissivePass3dNode
A-Rendering
Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
RelationshipInsertHookMode
for remove
and take
A-ECS
#18300
opened Mar 13, 2025 by
Brezak
Shrink from_reflect_with_fallback
A-Reflection
Runtime information about types
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Blocked
This cannot move forward until something else changes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#18296
opened Mar 13, 2025 by
SpecificProtagonist
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Mac M1+WASM: Drawing game state to the screen
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Bug
An unexpected or incorrect behavior
C-Machine-Specific
This bug is isolated to specific hardware or driver configurations
C-Performance
A change motivated by improving speed, memory usage or compile times
O-MacOS
Specific to the MacOS (Apple) desktop operating system
O-Web
Specific to web (WASM) builds
O-WebGL2
Specific to the WebGL2 render API
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
many_buttons
extreme memory usage
A-Rendering
#18257
opened Mar 11, 2025 by
Azorlogh
Consolidate together Bevy's TaskPools [adopted]
A-Tasks
Tools for parallel and async work
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
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