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Fix mismatched FogFalloff #19174

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Fix mismatched FogFalloff #19174

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lomirus
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@lomirus lomirus commented May 11, 2025

Objective

When user presses 3, the falloff mode should be changed to ExponentialSquared as described in the instructions, but it's not in fact.

Online Example: https://bevyengine.org/examples-webgpu/3d-rendering/fog/

Solution

Change it to ExponentialSquared

Testing

  • Did you test these changes? If so, how?

Yes, by cargo run --example fog

  • Are there any parts that need more testing?

No.

  • How can other people (reviewers) test your changes? Is there anything specific they need to know?
cargo run --example fog
  • If relevant, what platforms did you test these changes on, and are there any important ones you can't test?

N/A

@rparrett rparrett added C-Bug An unexpected or incorrect behavior D-Trivial Nice and easy! A great choice to get started with Bevy A-Rendering Drawing game state to the screen C-Examples An addition or correction to our examples labels May 11, 2025
@rparrett rparrett added the S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it label May 12, 2025
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Labels
A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior C-Examples An addition or correction to our examples D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
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