Explanation for the 'game menu' example #19214
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Explanation for the "game menu" example. Taken from the hackmd again, but heavily edited.
The "main" topics of this example are
With resources being worth the shout-out, too.
This may need to also roll up some revisions to the game menu example itself: this example does not use state-scoped entities, but the logic of state-scoped entities is manually written. This presents the viewer with the idea that they might have to manually implement per-state despawning of state-specific entities when we do have a mechanism for doing that automatically.