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Add Localization Features package for System.CommandLine #1013
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d931e1d
Add new localization project with unit tests
fredrikhr b28033a
Add localized help file builder
fredrikhr 0c4855e
Add Localization extensions to CommandLineBuilder
fredrikhr e7452ac
Test IStringLocalizerFactory in invocation
fredrikhr ad6eb1c
Restructure Localization Extensions
fredrikhr a86d2c6
Defensive loading of Hosting Abstractions library
fredrikhr d71bb38
Add localization playground project
fredrikhr 104bc10
Show Help at the end of Playground execution
fredrikhr 042d089
Use Xliff Tasks for localized translations
fredrikhr 8d69f6e
Localized output of DefaultHelpText
fredrikhr 46fe1fb
Add braces to if/foreach/else expressions
fredrikhr 8587a5c
Only capture execution context if needed
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xlf |
30 changes: 30 additions & 0 deletions
30
samples/LocalizationPlayground/CultureEnvironmentCommandLineExtensions.cs
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using System; | ||
using System.CommandLine.Builder; | ||
using System.CommandLine.Invocation; | ||
using System.Globalization; | ||
using System.Threading; | ||
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namespace LocalizationPlayground | ||
{ | ||
internal static class CultureEnvironmentCommandLineExtensions | ||
{ | ||
internal static CommandLineBuilder UseCultureEnvironment( | ||
this CommandLineBuilder builder) | ||
{ | ||
return builder.UseMiddleware(async (context, next) => | ||
{ | ||
if (Environment.GetEnvironmentVariable("DOTNET_SYSTEM_GLOBALIZATION_CULTURE") is string culture && | ||
!string.IsNullOrEmpty(culture)) | ||
CultureInfo.CurrentCulture = CultureInfo.CurrentUICulture = CultureInfo.GetCultureInfo(culture); | ||
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await next(context).ConfigureAwait(false); | ||
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if (context.InvocationResult is IInvocationResult innerResult) | ||
{ | ||
var execCtx = ExecutionContext.Capture(); | ||
context.InvocationResult = new ExecutionContextRestoringInvocationResult(execCtx, innerResult); | ||
} | ||
}, MiddlewareOrder.ExceptionHandler); | ||
} | ||
} | ||
} |
35 changes: 35 additions & 0 deletions
35
samples/LocalizationPlayground/ExecutionContextRestoringInvocationResult.cs
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using System; | ||
using System.CommandLine.Invocation; | ||
using System.Threading; | ||
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namespace LocalizationPlayground | ||
{ | ||
internal class ExecutionContextRestoringInvocationResult : IInvocationResult | ||
{ | ||
private static readonly ContextCallback executionContextApplyCallback = state => | ||
{ | ||
var (@this, context) = (ValueTuple<IInvocationResult, InvocationContext>)state!; | ||
@this.Apply(context); | ||
}; | ||
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private readonly ExecutionContext? executionContext; | ||
private readonly IInvocationResult innerResult; | ||
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public ExecutionContextRestoringInvocationResult(ExecutionContext? executionContext, IInvocationResult innerResult) | ||
{ | ||
this.executionContext = executionContext; | ||
this.innerResult = innerResult; | ||
} | ||
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public void Apply(InvocationContext context) | ||
{ | ||
if (executionContext is null) | ||
innerResult.Apply(context); | ||
else | ||
ExecutionContext.Run(executionContext, | ||
executionContextApplyCallback, | ||
(innerResult, context) | ||
); | ||
} | ||
} | ||
} |
14 changes: 14 additions & 0 deletions
14
samples/LocalizationPlayground/LocalizationPlayground.csproj
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<Project Sdk="Microsoft.NET.Sdk"> | ||
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<PropertyGroup> | ||
<Nullable>enable</Nullable> | ||
<OutputType>Exe</OutputType> | ||
<TargetFramework>netcoreapp3.1</TargetFramework> | ||
</PropertyGroup> | ||
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<ItemGroup> | ||
<ProjectReference Include="..\..\src\System.CommandLine\System.CommandLine.csproj" /> | ||
<ProjectReference Include="..\..\src\System.CommandLine.Localization\System.CommandLine.Localization.csproj" /> | ||
</ItemGroup> | ||
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</Project> |
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using System; | ||
using System.CommandLine; | ||
using System.CommandLine.Builder; | ||
using System.CommandLine.Invocation; | ||
using System.CommandLine.Localization; | ||
using System.CommandLine.Parsing; | ||
using System.Globalization; | ||
using System.Threading.Tasks; | ||
using Microsoft.Extensions.Localization; | ||
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namespace LocalizationPlayground | ||
{ | ||
public static class Program | ||
{ | ||
public static Task<int> Main(string[] args) | ||
{ | ||
CultureInfo.CurrentCulture = CultureInfo.InvariantCulture; | ||
var parser = new CommandLineBuilder( | ||
new RootCommand | ||
{ | ||
Description = "Playground for localized CommandLine", | ||
Handler = CommandHandler.Create((int count, string name, InvocationContext invocation, IStringLocalizerFactory localizerFactory) => | ||
{ | ||
var cult = CultureInfo.CurrentUICulture; | ||
var germanResourceNames = typeof(Program).Assembly | ||
.GetSatelliteAssembly(CultureInfo.GetCultureInfo("de")) | ||
.GetManifestResourceNames(); | ||
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var localizer = localizerFactory.Create(typeof(Program)); | ||
var locCultureInfo = localizer.GetString("Current culture: {0}", cult.NativeName); | ||
Console.WriteLine(locCultureInfo); | ||
var locLine = localizer.GetString("Hello {0}!", name); | ||
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var availableStrings = localizer.GetAllStrings(true); | ||
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_ = germanResourceNames; | ||
_ = availableStrings; | ||
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for (int i = 0; i < count; i++) | ||
{ | ||
Console.WriteLine(locLine); | ||
} | ||
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Console.WriteLine(); | ||
invocation.InvocationResult = new HelpResult(); | ||
}), | ||
}) | ||
.AddOption(new Option<int>(new[] { "--count", "-c" }, () => 1) | ||
{ | ||
Name = "count", | ||
Description = "Count of lines to print", | ||
Argument = | ||
{ | ||
Name = "COUNT", | ||
Description = "An integer value", | ||
Arity = ArgumentArity.ZeroOrOne, | ||
} | ||
}) | ||
.AddArgument(new Argument<string>("NAME") | ||
{ | ||
Description = "The name to display", | ||
Arity = ArgumentArity.ExactlyOne, | ||
}) | ||
.UseEnvironmentVariableDirective() | ||
.UseDebugDirective() | ||
.UseHelp() | ||
.UseVersionOption() | ||
.UseCultureEnvironment() | ||
.UseLocalization() | ||
.Build(); | ||
return parser.InvokeAsync(args ?? Array.Empty<string>()); | ||
} | ||
} | ||
} |
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<?xml version="1.0" encoding="utf-8"?> | ||
<root> | ||
<!-- | ||
Microsoft ResX Schema | ||
|
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Version 2.0 | ||
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The primary goals of this format is to allow a simple XML format | ||
that is mostly human readable. The generation and parsing of the | ||
various data types are done through the TypeConverter classes | ||
associated with the data types. | ||
|
||
Example: | ||
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... ado.net/XML headers & schema ... | ||
<resheader name="resmimetype">text/microsoft-resx</resheader> | ||
<resheader name="version">2.0</resheader> | ||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader> | ||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader> | ||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data> | ||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data> | ||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64"> | ||
<value>[base64 mime encoded serialized .NET Framework object]</value> | ||
</data> | ||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64"> | ||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value> | ||
<comment>This is a comment</comment> | ||
</data> | ||
|
||
There are any number of "resheader" rows that contain simple | ||
name/value pairs. | ||
|
||
Each data row contains a name, and value. The row also contains a | ||
type or mimetype. Type corresponds to a .NET class that support | ||
text/value conversion through the TypeConverter architecture. | ||
Classes that don't support this are serialized and stored with the | ||
mimetype set. | ||
|
||
The mimetype is used for serialized objects, and tells the | ||
ResXResourceReader how to depersist the object. This is currently not | ||
extensible. For a given mimetype the value must be set accordingly: | ||
|
||
Note - application/x-microsoft.net.object.binary.base64 is the format | ||
that the ResXResourceWriter will generate, however the reader can | ||
read any of the formats listed below. | ||
|
||
mimetype: application/x-microsoft.net.object.binary.base64 | ||
value : The object must be serialized with | ||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter | ||
: and then encoded with base64 encoding. | ||
|
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mimetype: application/x-microsoft.net.object.soap.base64 | ||
value : The object must be serialized with | ||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter | ||
: and then encoded with base64 encoding. | ||
|
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mimetype: application/x-microsoft.net.object.bytearray.base64 | ||
value : The object must be serialized into a byte array | ||
: using a System.ComponentModel.TypeConverter | ||
: and then encoded with base64 encoding. | ||
--> | ||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata"> | ||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" /> | ||
<xsd:element name="root" msdata:IsDataSet="true"> | ||
<xsd:complexType> | ||
<xsd:choice maxOccurs="unbounded"> | ||
<xsd:element name="metadata"> | ||
<xsd:complexType> | ||
<xsd:sequence> | ||
<xsd:element name="value" type="xsd:string" minOccurs="0" /> | ||
</xsd:sequence> | ||
<xsd:attribute name="name" use="required" type="xsd:string" /> | ||
<xsd:attribute name="type" type="xsd:string" /> | ||
<xsd:attribute name="mimetype" type="xsd:string" /> | ||
<xsd:attribute ref="xml:space" /> | ||
</xsd:complexType> | ||
</xsd:element> | ||
<xsd:element name="assembly"> | ||
<xsd:complexType> | ||
<xsd:attribute name="alias" type="xsd:string" /> | ||
<xsd:attribute name="name" type="xsd:string" /> | ||
</xsd:complexType> | ||
</xsd:element> | ||
<xsd:element name="data"> | ||
<xsd:complexType> | ||
<xsd:sequence> | ||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" /> | ||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" /> | ||
</xsd:sequence> | ||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" /> | ||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" /> | ||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" /> | ||
<xsd:attribute ref="xml:space" /> | ||
</xsd:complexType> | ||
</xsd:element> | ||
<xsd:element name="resheader"> | ||
<xsd:complexType> | ||
<xsd:sequence> | ||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" /> | ||
</xsd:sequence> | ||
<xsd:attribute name="name" type="xsd:string" use="required" /> | ||
</xsd:complexType> | ||
</xsd:element> | ||
</xsd:choice> | ||
</xsd:complexType> | ||
</xsd:element> | ||
</xsd:schema> | ||
<resheader name="resmimetype"> | ||
<value>text/microsoft-resx</value> | ||
</resheader> | ||
<resheader name="version"> | ||
<value>2.0</value> | ||
</resheader> | ||
<resheader name="reader"> | ||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> | ||
</resheader> | ||
<resheader name="writer"> | ||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> | ||
</resheader> | ||
<data name="An integer value" xml:space="preserve"> | ||
<value>An integer value</value> | ||
</data> | ||
<data name="Count of lines to print" xml:space="preserve"> | ||
<value>Count of lines to print</value> | ||
</data> | ||
<data name="Current culture: {0}" xml:space="preserve"> | ||
<value>Current language settings: {0}</value> | ||
</data> | ||
<data name="Hello {0}!" xml:space="preserve"> | ||
<value>Hello {0}!</value> | ||
</data> | ||
<data name="Playground for localized CommandLine" xml:space="preserve"> | ||
<value>Playground for localized command-line applications</value> | ||
</data> | ||
<data name="The name to display" xml:space="preserve"> | ||
<value>The name to display</value> | ||
</data> | ||
</root> |
8 changes: 8 additions & 0 deletions
8
samples/LocalizationPlayground/Properties/launchSettings.json
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{ | ||
"profiles": { | ||
"LocalizationPlayground": { | ||
"commandName": "Project", | ||
"commandLineArgs": "[env:DOTNET_SYSTEM_GLOBALIZATION_CULTURE=de-DE] -c 3 .NET" | ||
} | ||
} | ||
} |
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This env should not be needed
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There should be a .net core leveled env to do the same thing
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@wli3 We were hoping to align to whatever environment variables exist already in the SDK but the only one I could find was for specifying the invariant culture, not for specifying other cultures. https://docs.microsoft.com/en-us/dotnet/core/run-time-config/globalization
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my memory is wrong. https://github.com/dotnet/sdk/blob/b1223209644d900702287faea8e9b71f95ec49f8/src/Cli/dotnet/UILanguageOverride.cs#L38
we had a CLI specific flag. If we need a flag for this library that's fine.