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This repository was archived by the owner on Jul 16, 2020. It is now read-only.

Authentication

Gersh Payzer edited this page Nov 17, 2017 · 1 revision

Authentication to Mixer is different depending on where your game is running. The table below will help you understand how authentication works on each platform.

Platform Authentication Method Notes
Unreal Editor Uses OAuth You can use the same Slate control used by the plugin or create your own.
Windows Uses OAuth You can use the same Slate control used by the plugin or create your own.
Xbox One Uses the signed in Xbox Live account With Xbox One builds, in practice there are no cases where an Xbox One user is playing the game but not signed in.
Windows Store Apps Uses the signed in Xbox Live account.