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This repository was archived by the owner on Jul 16, 2020. It is now read-only.
Gersh Payzer edited this page Nov 17, 2017
·
1 revision
Authentication to Mixer is different depending on where your game is running. The table below will help you understand how authentication works on each platform.
Platform
Authentication Method
Notes
Unreal Editor
Uses OAuth
You can use the same Slate control used by the plugin or create your own.
Windows
Uses OAuth
You can use the same Slate control used by the plugin or create your own.
Xbox One
Uses the signed in Xbox Live account
With Xbox One builds, in practice there are no cases where an Xbox One user is playing the game but not signed in.