-
Notifications
You must be signed in to change notification settings - Fork 2
Math
mika edited this page Apr 26, 2018
·
3 revisions
-
float GetDistance(float sx, float sy, float sz, float tx, float ty, float tz)
- returns distance of 2 points (same as Vector3.Distance() in Unity)
-
float GetDistanceToObject(string source, string target)
- Vector3 distance between 2 objects
- returns -1 if no object is founded
-
float GetAngle3D(float sx, float sy, float sz, float tx, float ty, float tz)
- returns Vector3.Angle() between 2 points
-
float GetAngle2D(float sx, float sy, float tx, float ty)
- returns Vector2.Angle() between 2 points
-
float[] GetTransformForwardDirection(string id)
- transform.forward vector3
-
float[] GetTransformUpDirection(string id)
- transform.up vector3