-
Notifications
You must be signed in to change notification settings - Fork 2
Textures
mika edited this page Dec 22, 2017
·
1 revision
- void CreateTexture(string id, int width, int height)
- creates bitmap texture with given widht/height
- use id to access it later
- textures are stored in scene gameobject (so if mode changes, or you call ClearObjects(), also textures are destroyed)
- void ClearTexture(string target, int r, int g, int b)
- clears texture with given color
- void AssignTexture(string target, string id)
- assign texture to target gameobject material
- AssignLibraryTexture(string target, string textureName)
- assigns texture from library, list: link missing
- void SetPixel(string id, int x, int y, int r, int g, int b)
- draw pixel to texture
- string GetPixel(string id, int x, int y)
- get pixel color from texture
- result string is in format: r,g,b,a