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Making so animation transition is able to handle multiple active animations!
A-Animation
Make things move and change over time
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#18954
opened Apr 26, 2025 by
Sirmadeira
Loading…
Make AnimationPlayer a relationship
A-Animation
Make things move and change over time
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
#18920
opened Apr 24, 2025 by
janhohenheim
feat: implement proof of concept animated gizmos
A-Animation
Make things move and change over time
A-Gizmos
Visual editor and debug gizmos
C-Feature
A new feature, making something new possible
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
X-Contentious
There are nontrivial implications that should be thought through
Add test for invalid skinned meshes
A-Animation
Make things move and change over time
A-Rendering
Drawing game state to the screen
C-Testing
A change that impacts how we test Bevy or how users test their apps
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
Recompute AABBs
A-Animation
Make things move and change over time
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Needs-Benchmarking
This set of changes needs performance benchmarking to double-check that they help
Unified interpolation
A-Animation
Make things move and change over time
A-Color
Color spaces and color math
A-Math
Fundamental domain-agnostic mathematical operations
C-Code-Quality
A section of code that is hard to understand or change
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Contentious
There are nontrivial implications that should be thought through
Add animation transition test
A-Animation
Make things move and change over time
C-Testing
A change that impacts how we test Bevy or how users test their apps
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Contentious
There are nontrivial implications that should be thought through
#18574
opened Mar 27, 2025 by
greeble-dev
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Restructure morph target pipeline to reduce crate dependencies
A-Animation
Make things move and change over time
A-Rendering
Drawing game state to the screen
C-Code-Quality
A section of code that is hard to understand or change
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Contentious
There are nontrivial implications that should be thought through
#18465
opened Mar 21, 2025 by
greeble-dev
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🧪 Bone attachments
A-Animation
Make things move and change over time
C-Feature
A new feature, making something new possible
M-Needs-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
X-Controversial
There is active debate or serious implications around merging this PR
#18262
opened Mar 11, 2025 by
hukasu
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Fix panic when a mesh has skinning attributes but no Make things move and change over time
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
P-Crash
A sudden unexpected crash
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
SkinnedMesh
component
A-Animation
#18074
opened Feb 27, 2025 by
greeble-dev
•
Draft
GPU Animation and Vertex Animation
A-Animation
Make things move and change over time
C-Feature
A new feature, making something new possible
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
X-Uncontroversial
This work is generally agreed upon
#17964
opened Feb 21, 2025 by
w2moon
AnimationEvaluationError::ComponentNotPresent should take a ComponentId
A-Animation
Make things move and change over time
C-Bug
An unexpected or incorrect behavior
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
#17776
opened Feb 10, 2025 by
anlumo
Native Bézier Curve & Path Rendering Support in Bevy
A-Animation
Make things move and change over time
A-Math
Fundamental domain-agnostic mathematical operations
C-Feature
A new feature, making something new possible
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
S-Needs-Design-Doc
This issue or PR is particularly complex, and needs an approved design doc before it can be merged
#17587
opened Jan 28, 2025 by
M1thieu
Character Attachments
A-Animation
Make things move and change over time
A-glTF
Related to the glTF 3D scene/model format
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
#17114
opened Jan 3, 2025 by
viridia
Allow me to declare an animation clip event based on a frame, not on a time
A-Animation
Make things move and change over time
C-Feature
A new feature, making something new possible
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
#16973
opened Dec 26, 2024 by
ethereumdegen
Multiple Make things move and change over time
C-Feature
A new feature, making something new possible
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
AnimationTarget
per entity
A-Animation
#16697
opened Dec 6, 2024 by
musjj
High-degree easing functions shouldn't be jerky
A-Animation
Make things move and change over time
A-Math
Fundamental domain-agnostic mathematical operations
C-Bug
An unexpected or incorrect behavior
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
#16678
opened Dec 6, 2024 by
scottmcm
Specialized UI transform
A-Animation
Make things move and change over time
A-Rendering
Drawing game state to the screen
A-Transform
Translations, rotations and scales
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Bug
An unexpected or incorrect behavior
C-Feature
A new feature, making something new possible
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
M-Needs-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Contentious
There are nontrivial implications that should be thought through
add index_range for TextureAtlas
A-Animation
Make things move and change over time
A-Rendering
Drawing game state to the screen
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
X-Controversial
There is active debate or serious implications around merging this PR
#16611
opened Dec 2, 2024 by
useyourfeelings
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Add sample_clamped method to animation curves, returning Boxed values
A-Animation
Make things move and change over time
C-Feature
A new feature, making something new possible
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
X-Uncontroversial
This work is generally agreed upon
Feature gate Make things move and change over time
C-Feature
A new feature, making something new possible
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
bevy_pbr
in bevy_animation
A-Animation
#16392
opened Nov 14, 2024 by
BenjaminBrienen
Rename Make things move and change over time
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Adopt-Me
The original PR author has no intent to complete this work. Pick me up!
X-Contentious
There are nontrivial implications that should be thought through
AnimationGraph
A-Animation
#16280
opened Nov 7, 2024 by
BenjaminBrienen
Loading…
Document why MAX_JOINTS and MAX_MORPH_WEIGHTS are set
A-Animation
Make things move and change over time
A-glTF
Related to the glTF 3D scene/model format
C-Docs
An addition or correction to our documentation
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
#15974
opened Oct 17, 2024 by
alice-i-cecile
Improve access to animation curves and clips
A-Animation
Make things move and change over time
C-Feature
A new feature, making something new possible
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
#15664
opened Oct 5, 2024 by
mweatherley
Animation Retargeting Woes
A-Animation
Make things move and change over time
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
#15612
opened Oct 3, 2024 by
emberlightstudios
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