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Issues list

Making so animation transition is able to handle multiple active animations! A-Animation Make things move and change over time C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#18954 opened Apr 26, 2025 by Sirmadeira Loading…
Make AnimationPlayer a relationship A-Animation Make things move and change over time A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#18920 opened Apr 24, 2025 by janhohenheim
feat: implement proof of concept animated gizmos A-Animation Make things move and change over time A-Gizmos Visual editor and debug gizmos C-Feature A new feature, making something new possible S-Needs-Design This issue requires design work to think about how it would best be accomplished X-Contentious There are nontrivial implications that should be thought through
#18895 opened Apr 21, 2025 by RobWalt Draft
Add test for invalid skinned meshes A-Animation Make things move and change over time A-Rendering Drawing game state to the screen C-Testing A change that impacts how we test Bevy or how users test their apps D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#18763 opened Apr 8, 2025 by greeble-dev Loading… 0.17
Recompute AABBs A-Animation Make things move and change over time A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Benchmarking This set of changes needs performance benchmarking to double-check that they help
#18742 opened Apr 7, 2025 by aevyrie Loading… 0.17
Unified interpolation A-Animation Make things move and change over time A-Color Color spaces and color math A-Math Fundamental domain-agnostic mathematical operations C-Code-Quality A section of code that is hard to understand or change M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#18674 opened Apr 2, 2025 by NthTensor Draft
Add animation transition test A-Animation Make things move and change over time C-Testing A change that impacts how we test Bevy or how users test their apps D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#18574 opened Mar 27, 2025 by greeble-dev Loading…
Restructure morph target pipeline to reduce crate dependencies A-Animation Make things move and change over time A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#18465 opened Mar 21, 2025 by greeble-dev Loading…
🧪 Bone attachments A-Animation Make things move and change over time C-Feature A new feature, making something new possible M-Needs-Release-Note Work that should be called out in the blog due to impact S-Needs-Design This issue requires design work to think about how it would best be accomplished X-Controversial There is active debate or serious implications around merging this PR
#18262 opened Mar 11, 2025 by hukasu Loading…
Fix panic when a mesh has skinning attributes but no SkinnedMesh component A-Animation Make things move and change over time A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior P-Crash A sudden unexpected crash S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#18074 opened Feb 27, 2025 by greeble-dev Draft
GPU Animation and Vertex Animation A-Animation Make things move and change over time C-Feature A new feature, making something new possible D-Complex Quite challenging from either a design or technical perspective. Ask for help! S-Needs-Design This issue requires design work to think about how it would best be accomplished X-Uncontroversial This work is generally agreed upon
#17964 opened Feb 21, 2025 by w2moon
AnimationEvaluationError::ComponentNotPresent should take a ComponentId A-Animation Make things move and change over time C-Bug An unexpected or incorrect behavior S-Needs-Design This issue requires design work to think about how it would best be accomplished
#17776 opened Feb 10, 2025 by anlumo
Native Bézier Curve & Path Rendering Support in Bevy A-Animation Make things move and change over time A-Math Fundamental domain-agnostic mathematical operations C-Feature A new feature, making something new possible D-Complex Quite challenging from either a design or technical perspective. Ask for help! S-Needs-Design-Doc This issue or PR is particularly complex, and needs an approved design doc before it can be merged
#17587 opened Jan 28, 2025 by M1thieu
Character Attachments A-Animation Make things move and change over time A-glTF Related to the glTF 3D scene/model format C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Design This issue requires design work to think about how it would best be accomplished
#17114 opened Jan 3, 2025 by viridia
Allow me to declare an animation clip event based on a frame, not on a time A-Animation Make things move and change over time C-Feature A new feature, making something new possible D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#16973 opened Dec 26, 2024 by ethereumdegen
Multiple AnimationTarget per entity A-Animation Make things move and change over time C-Feature A new feature, making something new possible S-Needs-Design This issue requires design work to think about how it would best be accomplished
#16697 opened Dec 6, 2024 by musjj
High-degree easing functions shouldn't be jerky A-Animation Make things move and change over time A-Math Fundamental domain-agnostic mathematical operations C-Bug An unexpected or incorrect behavior S-Needs-Design This issue requires design work to think about how it would best be accomplished
#16678 opened Dec 6, 2024 by scottmcm
Specialized UI transform A-Animation Make things move and change over time A-Rendering Drawing game state to the screen A-Transform Translations, rotations and scales A-UI Graphical user interfaces, styles, layouts, and widgets C-Bug An unexpected or incorrect behavior C-Feature A new feature, making something new possible C-Usability A targeted quality-of-life change that makes Bevy easier to use M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide M-Needs-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#16615 opened Dec 2, 2024 by ickshonpe Loading… 0.17
add index_range for TextureAtlas A-Animation Make things move and change over time A-Rendering Drawing game state to the screen C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged X-Controversial There is active debate or serious implications around merging this PR
#16611 opened Dec 2, 2024 by useyourfeelings Loading…
Add sample_clamped method to animation curves, returning Boxed values A-Animation Make things move and change over time C-Feature A new feature, making something new possible D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged X-Uncontroversial This work is generally agreed upon
#16395 opened Nov 15, 2024 by mbrea-c Draft
3 tasks
Feature gate bevy_pbr in bevy_animation A-Animation Make things move and change over time C-Feature A new feature, making something new possible D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#16392 opened Nov 14, 2024 by BenjaminBrienen
Rename AnimationGraph A-Animation Make things move and change over time C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Adopt-Me The original PR author has no intent to complete this work. Pick me up! X-Contentious There are nontrivial implications that should be thought through
#16280 opened Nov 7, 2024 by BenjaminBrienen Loading…
Document why MAX_JOINTS and MAX_MORPH_WEIGHTS are set A-Animation Make things move and change over time A-glTF Related to the glTF 3D scene/model format C-Docs An addition or correction to our documentation D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#15974 opened Oct 17, 2024 by alice-i-cecile
Improve access to animation curves and clips A-Animation Make things move and change over time C-Feature A new feature, making something new possible C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Complex Quite challenging from either a design or technical perspective. Ask for help!
#15664 opened Oct 5, 2024 by mweatherley
Animation Retargeting Woes A-Animation Make things move and change over time C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#15612 opened Oct 3, 2024 by emberlightstudios
ProTip! Exclude everything labeled bug with -label:bug.