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Issues list

Hot patching systems with subsecond A-Dev-Tools Tools used to debug Bevy applications. M-Needs-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Controversial There is active debate or serious implications around merging this PR
#19309 opened May 20, 2025 by mockersf Loading… 0.17
enable wayland by default A-Rendering Drawing game state to the screen C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Trivial Nice and easy! A great choice to get started with Bevy S-Needs-SME Decision or review from an SME is required X-Controversial There is active debate or serious implications around merging this PR
#19232 opened May 16, 2025 by BenjaminBrienen Loading… 0.17
A renderer implementation based on frame graph. A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible S-Needs-SME Decision or review from an SME is required X-Controversial There is active debate or serious implications around merging this PR
#19224 opened May 16, 2025 by zuiyu1998 Draft
Fix #11111 by making asset settings part of AssetPath A-Assets Load files from disk to use for things like images, models, and sounds C-Bug An unexpected or incorrect behavior M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Needs-Design This issue requires design work to think about how it would best be accomplished X-Controversial There is active debate or serious implications around merging this PR
#19187 opened May 12, 2025 by greeble-dev Draft
Fragmenting value components A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide M-Needs-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged X-Controversial There is active debate or serious implications around merging this PR
#19153 opened May 9, 2025 by eugineerd Loading…
3 of 4 tasks
Basic clipboard support A-Editor Graphical tools to make Bevy games A-UI Graphical user interfaces, styles, layouts, and widgets A-Utils Utility functions and types C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Controversial There is active debate or serious implications around merging this PR
#19106 opened May 6, 2025 by ickshonpe Loading…
Initial raytraced lighting progress (bevy_solari) A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible D-Complex Quite challenging from either a design or technical perspective. Ask for help! M-Needs-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Controversial There is active debate or serious implications around merging this PR
#19058 opened May 4, 2025 by JMS55 Loading… 0.17
Track multiple Relationship types on a single RelationshipTarget component A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible S-Needs-Design This issue requires design work to think about how it would best be accomplished X-Controversial There is active debate or serious implications around merging this PR
#19045 opened May 3, 2025 by Freyja-moth
Idea: Guaranteed Dense Entities A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Design-Doc This issue or PR is particularly complex, and needs an approved design doc before it can be merged X-Controversial There is active debate or serious implications around merging this PR
#18861 opened Apr 16, 2025 by dmyyy
Queries as entities A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible D-Complex Quite challenging from either a design or technical perspective. Ask for help! S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged X-Controversial There is active debate or serious implications around merging this PR
#18860 opened Apr 16, 2025 by notmd Loading… 0.17
Named observer A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible S-Needs-Design This issue requires design work to think about how it would best be accomplished X-Controversial There is active debate or serious implications around merging this PR
#18797 opened Apr 10, 2025 by hukasu Draft
3 tasks
Eager system parameter validation causes issues with combinator and piped systems A-ECS Entities, components, systems, and events D-Complex Quite challenging from either a design or technical perspective. Ask for help! S-Needs-Design-Doc This issue or PR is particularly complex, and needs an approved design doc before it can be merged X-Controversial There is active debate or serious implications around merging this PR
#18796 opened Apr 10, 2025 by alice-i-cecile
Column change detection for immutable components A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible M-Needs-Release-Note Work that should be called out in the blog due to impact S-Needs-Benchmarking This set of changes needs performance benchmarking to double-check that they help S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Controversial There is active debate or serious implications around merging this PR
#18788 opened Apr 10, 2025 by notmd Loading…
Basic inherited components/entity prefabs A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible M-Needs-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Controversial There is active debate or serious implications around merging this PR
#18767 opened Apr 8, 2025 by eugineerd Loading…
Remove SimpleExecutor A-ECS Entities, components, systems, and events D-Trivial Nice and easy! A great choice to get started with Bevy M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Controversial There is active debate or serious implications around merging this PR
#18741 opened Apr 6, 2025 by ElliottjPierce Loading…
Better entities tracking issue A-ECS Entities, components, systems, and events C-Tracking-Issue An issue that collects information about a broad development initiative X-Controversial There is active debate or serious implications around merging this PR
#18719 opened Apr 4, 2025 by ElliottjPierce
5 of 19 tasks
Accelerate wave-style spawning with the use of entity tombstoning A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible D-Complex Quite challenging from either a design or technical perspective. Ask for help! S-Needs-Benchmarking This set of changes needs performance benchmarking to double-check that they help X-Controversial There is active debate or serious implications around merging this PR
#18697 opened Apr 3, 2025 by alice-i-cecile
Remote entity reservation v9 A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Needs-SME Decision or review from an SME is required X-Controversial There is active debate or serious implications around merging this PR
#18670 opened Apr 1, 2025 by ElliottjPierce Loading… 0.17
Use hooks + immutable components pattern for state transitions A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible S-Blocked This cannot move forward until something else changes X-Controversial There is active debate or serious implications around merging this PR
#18583 opened Mar 28, 2025 by alice-i-cecile
Making Required Components force existence as a follow-up of #18514 A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible X-Controversial There is active debate or serious implications around merging this PR
#18566 opened Mar 27, 2025 by inact1v1ty
Component Groups A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible S-Needs-Design-Doc This issue or PR is particularly complex, and needs an approved design doc before it can be merged X-Controversial There is active debate or serious implications around merging this PR
#18540 opened Mar 25, 2025 by ElliottjPierce
Remote entity reservation v6 A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Controversial There is active debate or serious implications around merging this PR
#18525 opened Mar 25, 2025 by ElliottjPierce Loading… 0.17
Replace try_query A-ECS Entities, components, systems, and events C-Usability A targeted quality-of-life change that makes Bevy easier to use S-Blocked This cannot move forward until something else changes X-Controversial There is active debate or serious implications around merging this PR
#18434 opened Mar 20, 2025 by ElliottjPierce Loading…
Add bevy_post_processing A-Rendering Drawing game state to the screen C-Dependencies A change to the crates that Bevy depends on S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Controversial There is active debate or serious implications around merging this PR
#18425 opened Mar 19, 2025 by IceSentry Loading… 0.17
Added io Module to bevy_platform_support A-Assets Load files from disk to use for things like images, models, and sounds C-Code-Quality A section of code that is hard to understand or change D-Trivial Nice and easy! A great choice to get started with Bevy O-Embedded Weird hardware and no_std platforms S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Controversial There is active debate or serious implications around merging this PR
#18353 opened Mar 17, 2025 by bushrat011899 Loading… 0.17
ProTip! What’s not been updated in a month: updated:<2025-04-21.