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Hot patching systems with subsecond
A-Dev-Tools
Tools used to debug Bevy applications.
M-Needs-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Controversial
There is active debate or serious implications around merging this PR
enable wayland by default
A-Rendering
Drawing game state to the screen
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Needs-SME
Decision or review from an SME is required
X-Controversial
There is active debate or serious implications around merging this PR
A renderer implementation based on frame graph.
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
S-Needs-SME
Decision or review from an SME is required
X-Controversial
There is active debate or serious implications around merging this PR
Fix #11111 by making asset settings part of Load files from disk to use for things like images, models, and sounds
C-Bug
An unexpected or incorrect behavior
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
X-Controversial
There is active debate or serious implications around merging this PR
AssetPath
A-Assets
#19187
opened May 12, 2025 by
greeble-dev
•
Draft
Fragmenting value components
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
M-Needs-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
X-Controversial
There is active debate or serious implications around merging this PR
#19153
opened May 9, 2025 by
eugineerd
Loading…
3 of 4 tasks
Basic clipboard support
A-Editor
Graphical tools to make Bevy games
A-UI
Graphical user interfaces, styles, layouts, and widgets
A-Utils
Utility functions and types
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Controversial
There is active debate or serious implications around merging this PR
#19106
opened May 6, 2025 by
ickshonpe
Loading…
Initial raytraced lighting progress (bevy_solari)
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
M-Needs-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Controversial
There is active debate or serious implications around merging this PR
Track multiple Entities, components, systems, and events
C-Feature
A new feature, making something new possible
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
X-Controversial
There is active debate or serious implications around merging this PR
Relationship
types on a single RelationshipTarget
component
A-ECS
#19045
opened May 3, 2025 by
Freyja-moth
Idea: Guaranteed Dense Entities
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Needs-Design-Doc
This issue or PR is particularly complex, and needs an approved design doc before it can be merged
X-Controversial
There is active debate or serious implications around merging this PR
#18861
opened Apr 16, 2025 by
dmyyy
Queries as entities
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
X-Controversial
There is active debate or serious implications around merging this PR
Named observer
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
X-Controversial
There is active debate or serious implications around merging this PR
Eager system parameter validation causes issues with combinator and piped systems
A-ECS
Entities, components, systems, and events
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
S-Needs-Design-Doc
This issue or PR is particularly complex, and needs an approved design doc before it can be merged
X-Controversial
There is active debate or serious implications around merging this PR
#18796
opened Apr 10, 2025 by
alice-i-cecile
Column change detection for immutable components
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
M-Needs-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Benchmarking
This set of changes needs performance benchmarking to double-check that they help
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Controversial
There is active debate or serious implications around merging this PR
#18788
opened Apr 10, 2025 by
notmd
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Basic inherited components/entity prefabs
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
M-Needs-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Controversial
There is active debate or serious implications around merging this PR
#18767
opened Apr 8, 2025 by
eugineerd
Loading…
Remove Entities, components, systems, and events
D-Trivial
Nice and easy! A great choice to get started with Bevy
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Controversial
There is active debate or serious implications around merging this PR
SimpleExecutor
A-ECS
#18741
opened Apr 6, 2025 by
ElliottjPierce
Loading…
Better entities tracking issue
A-ECS
Entities, components, systems, and events
C-Tracking-Issue
An issue that collects information about a broad development initiative
X-Controversial
There is active debate or serious implications around merging this PR
#18719
opened Apr 4, 2025 by
ElliottjPierce
5 of 19 tasks
Accelerate wave-style spawning with the use of entity tombstoning
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
S-Needs-Benchmarking
This set of changes needs performance benchmarking to double-check that they help
X-Controversial
There is active debate or serious implications around merging this PR
#18697
opened Apr 3, 2025 by
alice-i-cecile
Remote entity reservation v9
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Needs-SME
Decision or review from an SME is required
X-Controversial
There is active debate or serious implications around merging this PR
Use hooks + immutable components pattern for state transitions
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
S-Blocked
This cannot move forward until something else changes
X-Controversial
There is active debate or serious implications around merging this PR
#18583
opened Mar 28, 2025 by
alice-i-cecile
Making Required Components force existence as a follow-up of #18514
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
X-Controversial
There is active debate or serious implications around merging this PR
#18566
opened Mar 27, 2025 by
inact1v1ty
Component Groups
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
S-Needs-Design-Doc
This issue or PR is particularly complex, and needs an approved design doc before it can be merged
X-Controversial
There is active debate or serious implications around merging this PR
#18540
opened Mar 25, 2025 by
ElliottjPierce
Remote entity reservation v6
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Controversial
There is active debate or serious implications around merging this PR
Replace Entities, components, systems, and events
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
S-Blocked
This cannot move forward until something else changes
X-Controversial
There is active debate or serious implications around merging this PR
try_query
A-ECS
#18434
opened Mar 20, 2025 by
ElliottjPierce
Loading…
Add bevy_post_processing
A-Rendering
Drawing game state to the screen
C-Dependencies
A change to the crates that Bevy depends on
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Controversial
There is active debate or serious implications around merging this PR
Added Load files from disk to use for things like images, models, and sounds
C-Code-Quality
A section of code that is hard to understand or change
D-Trivial
Nice and easy! A great choice to get started with Bevy
O-Embedded
Weird hardware and no_std platforms
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Controversial
There is active debate or serious implications around merging this PR
io
Module to bevy_platform_support
A-Assets
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What’s not been updated in a month: updated:<2025-04-21.