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A renderer implementation based on frame graph. #19224

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Objective

A renderer implementation based on frame graph.

Solution

  • Build high-level knowledge of the entire frame.
    • Simplify resource management
    • Simplify rendering pipeline configuration
    • Simplify async compute and resource bariers
  • Allow self-contained and efficient rendering modules
  • Visualize and debug complex rendering pipelines

This is currently just a draft.Welcome to discuss.

@tychedelia tychedelia added the S-Needs-SME Decision or review from an SME is required label May 16, 2025
@tychedelia tychedelia added the C-Feature A new feature, making something new possible label May 16, 2025
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Labels
A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible S-Needs-SME Decision or review from an SME is required X-Controversial There is active debate or serious implications around merging this PR
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