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Enable accessibility features for the button example #18749

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21 changes: 18 additions & 3 deletions examples/ui/button.rs
Original file line number Diff line number Diff line change
@@ -1,13 +1,15 @@
//! This example illustrates how to create a button that changes color and text based on its
//! interaction state.

use bevy::{color::palettes::basic::*, prelude::*, winit::WinitSettings};
use bevy::{color::palettes::basic::*, input_focus::InputFocus, prelude::*, winit::WinitSettings};

fn main() {
App::new()
.add_plugins(DefaultPlugins)
// Only run the app when there is user input. This will significantly reduce CPU/GPU use.
.insert_resource(WinitSettings::desktop_app())
// `InputFocus` must be set for accessibility to recognize the button.
.init_resource::<InputFocus>()
.add_systems(Startup, setup)
.add_systems(Update, button_system)
.run();
Expand All @@ -18,31 +20,44 @@ const HOVERED_BUTTON: Color = Color::srgb(0.25, 0.25, 0.25);
const PRESSED_BUTTON: Color = Color::srgb(0.35, 0.75, 0.35);

fn button_system(
mut input_focus: ResMut<InputFocus>,
mut interaction_query: Query<
(
Entity,
&Interaction,
&mut BackgroundColor,
&mut BorderColor,
&mut Button,
&Children,
),
(Changed<Interaction>, With<Button>),
Changed<Interaction>,
>,
mut text_query: Query<&mut Text>,
) {
for (interaction, mut color, mut border_color, children) in &mut interaction_query {
for (entity, interaction, mut color, mut border_color, mut button, children) in
&mut interaction_query
{
let mut text = text_query.get_mut(children[0]).unwrap();

match *interaction {
Interaction::Pressed => {
input_focus.set(entity);
**text = "Press".to_string();
*color = PRESSED_BUTTON.into();
border_color.0 = RED.into();

// The accessibility system's only update the button's state when the `Button` component is marked as changed.
button.set_changed();
}
Interaction::Hovered => {
input_focus.set(entity);
**text = "Hover".to_string();
*color = HOVERED_BUTTON.into();
border_color.0 = Color::WHITE;
button.set_changed();
}
Interaction::None => {
input_focus.clear();
**text = "Button".to_string();
*color = NORMAL_BUTTON.into();
border_color.0 = Color::BLACK;
Expand Down