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enable wayland by default #19232

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2 changes: 1 addition & 1 deletion .github/actions/install-linux-deps/action.yml
Original file line number Diff line number Diff line change
Expand Up @@ -28,7 +28,7 @@ inputs:
wayland:
description: Install Wayland (libwayland-dev)
required: false
default: "false"
default: "true"
xkb:
description: Install xkb (libxkbcommon-dev)
required: false
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1 change: 1 addition & 0 deletions Cargo.toml
Original file line number Diff line number Diff line change
Expand Up @@ -163,6 +163,7 @@ default = [
"vorbis",
"webgl2",
"x11",
"wayland",
]

# Recommended defaults for no_std applications
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2 changes: 1 addition & 1 deletion docs/cargo_features.md
Original file line number Diff line number Diff line change
Expand Up @@ -50,6 +50,7 @@ The default feature set enables most of the expected features of a game engine,
|sysinfo_plugin|Enables system information diagnostic plugin|
|tonemapping_luts|Include tonemapping Look Up Tables KTX2 files. If everything is pink, you need to enable this feature or change the `Tonemapping` method for your `Camera2d` or `Camera3d`.|
|vorbis|OGG/VORBIS audio format support|
|wayland|Wayland display server support|
|webgl2|Enable some limitations to be able to use WebGL2. Please refer to the [WebGL2 and WebGPU](https://github.com/bevyengine/bevy/tree/latest/examples#webgl2-and-webgpu) section of the examples README for more information on how to run Wasm builds with WebGPU.|
|x11|X11 display server support|
|zstd|For KTX2 supercompression|
Expand Down Expand Up @@ -121,7 +122,6 @@ The default feature set enables most of the expected features of a game engine,
|trace_tracy_memory|Tracing support, with memory profiling, exposing a port for Tracy|
|track_location|Enables source location tracking for change detection and spawning/despawning, which can assist with debugging|
|wav|WAV audio format support|
|wayland|Wayland display server support|
|web|Enables use of browser APIs. Note this is currently only applicable on `wasm32` architectures.|
|webgpu|Enable support for WebGPU in Wasm. When enabled, this feature will override the `webgl2` feature and you won't be able to run Wasm builds with WebGL2, only with WebGPU.|
|webp|WebP image format support|
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