Add Invalid
variant for AssetId
, InternalAssetId
and UntypedAssetId
#18800
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Objective
With the restructuring of the rendering crates, some types now live in different crates, and this causes some tests for an invalid asset id to be impossible due to the missing type.
e.g.
bevy_render_3d
relies onbevy_pbr::StandardMaterial
, butbevy_pbr
relies onbevy_render_3d
as a whole.That way it is impossible to create an invalid
AssetId
.Solution
Create
Invalid
variant forAssetId
,InternalAssetId
, andUntypedAssetId
, theUntypedAssetId
does not store anTypeId
.Testing
cargo run -p ci
and some of the examplesAlternative
Make locations that store an
AssetId
take anOption
instead. Same forUntypedAssetId
.TODO
unreachable
s are reacheable